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@ -11,7 +11,7 @@ The term *infinity* has two slightly distinct meanings:
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It could be argued that potential infinity is really the reason for the existence of true, high level mathematics as we know it, as that is concerned with constructing mathematical [proofs](proof.md) -- such proofs are needed anywhere where there exist infinitely many possibilities, as if there was only a finite number of possibilities, we could simply enumerate and check them all without much thinking (e.g. with the help of a [computer](computer.md)). For example to confirm [Fermat's Last Theorem](fermats_last_theorem) ("for whole numbers and *n > 2* the equation *a^n + b^n = c^n* doesn't have a solution") we need a logical proof because there are infinitely many numbers; if there were only finitely many numbers, we could simply check them all and see if the theorem holds. So infinity, in a sense, is really what forces mathematicians to think.
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It could be argued that potential infinity is really the reason for the existence of true, high level mathematics as we know it, as that is concerned with constructing mathematical [proofs](proof.md) -- such proofs are needed anywhere where there exist infinitely many possibilities, as if there was only a finite number of possibilities, we could simply enumerate and check them all without much thinking (e.g. with the help of a [computer](computer.md)). For example to confirm [Fermat's Last Theorem](fermats_last_theorem) ("for whole numbers and *n > 2* the equation *a^n + b^n = c^n* doesn't have a solution") we need a logical proof because there are infinitely many numbers; if there were only finitely many numbers, we could simply check them all and see if the theorem holds. So infinity, in a sense, is really what forces mathematicians to think.
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**Is infinity a [number](number.md)?** Usually no, but it depends on the context. Infinity is not a [real number](real_number.md) (which we usually understand by the term "number") because that would break the nice [field](field.md) structure of real numbers, so the safe implicit answer to the question is no, infinity is not a traditional number, it is rather a concept closely related to numbers. However infinity may many times behave like a number and we may want to treat it so -- for example the result of computing a [limit](limit.md) may be a real number but also infinity; so ultimately everything depends on our definition of what number is and we can declare infinity to be a number in some systems, for example there exists so called *extended real number line* which consists of real numbers and plus/minus infinity, which ARE treated as numbers.
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**Is infinity a [number](number.md)?** Usually no, but it depends on the context. Infinity is not a [real number](real_number.md) (which we usually understand by the term "number") because that would break the nice [field](field.md) structure of real numbers, so the safe implicit answer to the question is no, infinity is not a traditional number, it is rather a concept closely related to numbers. However infinity may sometimes behave like a number and we may want to treat it so -- see for example [transfinite numbers](transfinite_number.md) that are used to work with infinite sets and the numbers can be thought of as "sort of infinity numbers", though they mostly live in a separate realm from the traditional numbers. Also for example the result of computing a [limit](limit.md) may be a real number but also infinity; so ultimately everything depends on our definition of what number is and we can declare infinity to be a number in some systems, for example there exists so called *extended real number line* which consists of real numbers and plus/minus infinity, which ARE treated as numbers.
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An important term related to the term *infinite* is **[infinitesimal](infinitesimal.md)**, or *infinitely small*, a concept very important e.g. for [calculus](calculus.md). While the "traditional" concept of infinity looks beyond the greatest numbers imaginable, the concept of infinitely small is about being able to divide (or "zoom in", see also [fractals](fractal.md)) without end; for example in the realm of [real numbers](real_number.md) we may start at number 1 and keep moving closer and closer towards zero without ever reaching the "smallest nonzero number", as no matter how close to zero we are, we may always divide our distance by two. A term also related to this is [limit](limit.md), which helps us explore values "infinitely close", "infinitely far" etc.
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An important term related to the term *infinite* is **[infinitesimal](infinitesimal.md)**, or *infinitely small*, a concept very important e.g. for [calculus](calculus.md). While the "traditional" concept of infinity looks beyond the greatest numbers imaginable, the concept of infinitely small is about being able to divide (or "zoom in", see also [fractals](fractal.md)) without end; for example in the realm of [real numbers](real_number.md) we may start at number 1 and keep moving closer and closer towards zero without ever reaching the "smallest nonzero number", as no matter how close to zero we are, we may always divide our distance by two. A term also related to this is [limit](limit.md), which helps us explore values "infinitely close", "infinitely far" etc.
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linux.md
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linux.md
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# Linux
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# Linux
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Linux (also Lunix or Loonix) is a partially "[open-source](open_source.md)" [unix-like](unix_like.md) [operating system](operating_system.md) [kernel](kernel.md), probably the most successful "mostly FOSS" kernel. One of its greatest advantages is support of a lot of [hardware](hardware.md); it runs besides others on [x86](x86.md], [PowerPC](ppc.md), [Arm](arm.md), has many [drivers](driver.md) and can be compiled to be very minimal so as to run well even on very weak computers. **Linux is NOT an operating system**, only its basic part -- for a whole operating system more things need to be added, such as some kind of [user interface](ui.md) and actual user programs (so called [userland](userland.md)), and this is what [Linux distributions](linux_distro.md) do (there hundreds of these) -- Linux distributions, such as [Debian](debian.md), [Arch](arch.md) or [Ubuntu](ubuntu.md) are complete operating systems (but beware, most of them are not fully [FOSS](foss.md)). Linux is one of the biggest collaborative programming projects, as of now it has more than 15000 contributors. Despite popular misconceptions **Linux is [proprietary](proprietary.md) software** by containing binary blobs -- completely free distributions have to use forks that remove these (see e.g. [Linux-libre](linux_libre.md), [Debian](debian.md)'s Linux fork etc.). Linux is also greatly [bloated](bloat.md) (though not anywhere near [Windows](windows.md) and such) and [tranny software](tranny_software.md), abusing technology as a vehicle for promoting [harmful politics](sjw.md).
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Linux (also Lunix or Loonix) is a partially "[open-source](open_source.md)" [unix-like](unix_like.md) [operating system](operating_system.md) [kernel](kernel.md), probably the most successful "mostly FOSS" kernel. One of its greatest advantages is support of a lot of [hardware](hardware.md); it runs besides others on [x86](x86.md], [PowerPC](ppc.md), [Arm](arm.md), has many [drivers](driver.md) and can be compiled to be very minimal so as to run well even on very weak computers. **Linux is NOT an operating system**, only its basic part -- for a whole operating system more things need to be added, such as some kind of [user interface](ui.md) and actual user programs (so called [userland](userland.md)), and this is what [Linux distributions](linux_distro.md) do (there hundreds of these) -- Linux distributions, such as [Debian](debian.md), [Arch](arch.md) or [Ubuntu](ubuntu.md) are complete operating systems (but beware, most of them are not fully [FOSS](foss.md)). The mascot of the project is a penguin named [Tux](tux.md) (under some vague non-standard [license](license.md)). Linux is one of the biggest collaborative programming projects, as of now it has more than 15000 contributors. Despite popular misconceptions **Linux is [proprietary](proprietary.md) software** by containing binary blobs -- completely free distributions have to use forks that remove these (see e.g. [Linux-libre](linux_libre.md), [Debian](debian.md)'s Linux fork etc.). Linux is also greatly [bloated](bloat.md) (though not anywhere near [Windows](windows.md) and such) and [tranny software](tranny_software.md), abusing technology as a vehicle for promoting [harmful politics](sjw.md).
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[Fun](fun.md) note: there is a site that counts certain words in the Linux source code, https://www.vidarholen.net/contents/wordcount. For the lulz in 2019 some word counts were: "fuck": 16, "shit": 33, "idiot": 17, "retard": 4, "hack": 1571, "todo": 6166, "fixme": 4256.
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[Fun](fun.md) note: there is a site that counts certain words in the Linux source code, https://www.vidarholen.net/contents/wordcount. For the lulz in 2019 some word counts were: "fuck": 16, "shit": 33, "idiot": 17, "retard": 4, "hack": 1571, "todo": 6166, "fixme": 4256.
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main.md
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- In 3rd world [pigeons carrying SD cards](ip_over_pigeon.md) are still much faster and reliable way of transferring data than [internet service providers](isp.md)? This also avoids [censorship](censorship.md).
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- In 3rd world [pigeons carrying SD cards](ip_over_pigeon.md) are still much faster and reliable way of transferring data than [internet service providers](isp.md)? This also avoids [censorship](censorship.md).
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- That [compiler bomb](compiler_bomb.md) is a very short source code that makes the language compiler produce gigantic executable?
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- That [compiler bomb](compiler_bomb.md) is a very short source code that makes the language compiler produce gigantic executable?
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- That there is a light bulb in California that has been turned on since 1901 and as of writing this is still working? This shows that [old](old.md) things are better than those manufactured under more advanced [capitalism](capitalism.md) which pushes for more [consumerism](consumerism.md) and applies [artificial obsolescence](artificial_obscolescence.md). Many sowing machines made mode than 100 years ago still function perfectly fine as well as many other types of machines; anything created nowadays shouldn't be expected to last longer than 3 years.
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- That there is a light bulb in California that has been turned on since 1901 and as of writing this is still working? This shows that [old](old.md) things are better than those manufactured under more advanced [capitalism](capitalism.md) which pushes for more [consumerism](consumerism.md) and applies [artificial obsolescence](artificial_obscolescence.md). Many sowing machines made mode than 100 years ago still function perfectly fine as well as many other types of machines; anything created nowadays shouldn't be expected to last longer than 3 years.
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- That throughout [history](history.md) one of the most common patterns is appearance of new lucrative technology or trend which is labeled safe by [science](soyence.md), then officially recommended, promoted, adopted by the industry and heavily utilized for many years to decades before being found harmful, which is almost always greatly delayed by the industry trying to hide this fact? This was the case e.g. with [asbestos](asbestos.md), [freons](freon.md) (responsible for ozone layer depletion), [x rays](x_ray.md), radioactive paint (see *radium girls*), [plastics](plastic.md), smoking and great many prescription drugs among which used to be even cocaine. Yet when you question safety of a new lucrative invention, such as [5G](5g.md), antidepressants or some quickly developed [vaccines](vax.md), you are labeled insane.
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- That throughout [history](history.md) one of the most common patterns is appearance of new lucrative technology or trend which is labeled safe by [science](soyence.md), then officially recommended, promoted, adopted by the industry and heavily utilized for many years to decades before being found harmful, which is almost always greatly delayed by the industry trying to hide this fact? This was the case e.g. with [asbestos](asbestos.md), [freons](freon.md) (responsible for ozone layer depletion), [x rays](x_ray.md), radioactive paint (see *radium girls*), some food preservatives, [plastics](plastic.md), smoking and great many prescription drugs among which used to be even cocaine. Yet when you question safety of a new lucrative invention, such as [5G](5g.md), antidepressants or some quickly developed [vaccines](vax.md), you are labeled insane.
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## Topics
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## Topics
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number.md
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{ Sowwy I'm not a mathematician, please excuse if I'm wrong, lemme know if you spot something, thank u <3 ~drummyfish }
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{ Sowwy I'm not a mathematician, please excuse if I'm wrong, lemme know if you spot something, thank u <3 ~drummyfish }
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Numbers are one of the most elementary [mathematical](math.md) objects, building stones serving most often as quantitative values (that is: telling count, size, length, order etc.), in higher math also used in much more [abstract](abstraction.md) ways which have only distant relationship to traditional counting. Examples of numbers are minus [one](one.md) half, [zero](zero.md), [pi](pi.md) or [i](i.md). Numbers constitute the basis and core of mathematics and as such they sit almost at the [lowest level](low_level.md) of it, i.e. most other things such as algebra, [functions](function.md) and [equations](equation.md) are built on top of numbers or require numbers to even be examined. In modern mathematics numbers themselves aren't on the absolute bottom of the foundations though, they are themselves built on top of [sets](set.md), as set theory is most commonly used as a basis of whole mathematics, however for many purposes this is just a formalism that's of practical interest only to some mathematicians -- on the other hand numbers just cannot be avoided anywhere, by a mathematician or just a common folk. The word *number* may be the first that comes to our mind when we say *mathematics*. The area of [number theory](number_theory.md) is particularly focused on examining numbers (though it's examining almost exclusively integer numbers because these seem to have the deepest pattern related e.g. to divisibility).
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Numbers (from Latin *numerus* coming from a Greek word meaning "to distribute") are one of the most elementary [mathematical](math.md) objects, building stones serving most often as quantitative values (that is: telling count, size, length, order etc.), in higher math also used in much more [abstract](abstraction.md) ways which have only distant relationship to traditional counting. Examples of numbers are minus [one](one.md) half, [zero](zero.md), [pi](pi.md) or [i](i.md). Numbers constitute the basis and core of mathematics and as such they sit almost at the [lowest level](low_level.md) of it, i.e. most other things such as algebra, [functions](function.md) and [equations](equation.md) are built on top of numbers or require numbers to even be examined. In modern mathematics numbers themselves aren't on the absolute bottom of the foundations though, they are themselves built on top of [sets](set.md), as set theory is most commonly used as a basis of whole mathematics, however for many purposes this is just a formalism that's of practical interest only to some mathematicians -- on the other hand numbers just cannot be avoided anywhere, by a mathematician or just a common folk. The word *number* may be the first that comes to our mind when we say *mathematics*. The area of [number theory](number_theory.md) is particularly focused on examining numbers (though it's examining almost exclusively integer numbers because these seem to have the deepest pattern related e.g. to divisibility).
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Let's not confuse numbers with digits or figures (numerals) -- a number is a purely abstract entity while digits serve as symbols for numbers so that we can write them down. One number may be written in many ways, using one of many [numeral systems](numeral_system.md) (Roman numerals, dots, Arabic numerals of different [bases](base.md) etc.), for example 4 stands for a number than can also be written as IV, four, 8/2, 16:4, 2^2, 4.00 or 0b100. There are also numbers which cannot exactly be captured within our traditional numeral systems, for some of them we have special symbols -- most famous example is of course [pi](pi.md) whose digits we cannot ever completely write down -- and there are even numbers for which we have no symbols at all, ones that are yet not well researched and are only described by equations to which they are the solution.
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Let's not confuse numbers with digits or figures (numerals) -- a number is a purely abstract entity while digits serve as symbols for numbers so that we can write them down. One number may be written in many ways, using one of many [numeral systems](numeral_system.md) (Roman numerals, tally marks, Arabic numerals of different [bases](base.md) etc.), for example 4 stands for a number than can also be written as IV, four, 8/2, 16:4, 2^2, 4.00 or 0b100. There are also numbers which cannot exactly be captured within our traditional numeral systems, for some of them we have special symbols -- most famous example is of course [pi](pi.md) whose digits we cannot ever completely write down -- and there are even numbers for which we have no symbols at all, ones that are yet not well researched and are only described by equations to which they are the solution. Sure enough, a number by itself isn't too interesting and probably doesn't even make sense, it's only in context, when it's placed in relationship with other numbers (by ordering them, defining operations and properties based on those operations) that patterns and useful attributes emerge.
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Humans first started to use positive natural numbers, i.e. 1, 2, 3 ..., so as to be able to trade, count enemies, days and so on -- since then they kept expanding the concept of a number with more [abstraction](abstraction.md) as they encountered more complex problems. First extension was to fractions, initially reciprocals of integers (like one half, one third, ...) and then general ones. Around 6th century BC Pythagoras showed that there even exist numbers that cannot be expressed as fractions ([irrational numbers](irrational_number.md), which in the beginning was a controversial discovery), expanding the set of known numbers further. A bit later negative numbers were discovered/invented, likely in China. Adoption of the number [zero](zero.md) also took some time, with it first just having a limited use as a mere placeholder digit. Since 16th century a highly abstract concept of [complex numbers](complex_number.md) started to appear, which was later (19th century) expanded further to [quaternions](quaternion.md). With more advancement in mathematics -- e.g. with the development of set theory -- more and more concepts of new kinds of numbers appeared and still appear to this day. Nowadays we have greatly abstract numbers, ones existing in many dimensions, capable of counting and measuring infinitely large and infinitely small entities, and it seems we still haven't nearly discovered everything there is to know about numbers.
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Basically **anything can be encoded as a number** which makes numbers a universal abstract "medium" -- we can exploit this in both mathematics and programming. Ways of encoding [information](information.md) in numbers may vary, for a mathematician it is natural to see any number as a multiset of its [prime](prime.md) factors (e.g. 12 = 2 * 2 * 3, the three numbers are inherently embedded within number 12) that may carry a message, a programmer will probably rather encode the message in [binary](binary.md) and then interpret the 1s and 0s as a number in direct representation, i.e. he will embed the information in the digits. You can probably come up with many more ways.
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Basically **anything can be encoded as a number** which makes numbers a universal abstract "medium" -- we can exploit this in both mathematics and programming. Ways of encoding [information](information.md) in numbers may vary, for a mathematician it is natural to see any number as a multiset of its [prime](prime.md) factors (e.g. 12 = 2 * 2 * 3, the three numbers are inherently embedded within number 12) that may carry a message, a programmer will probably rather encode the message in [binary](binary.md) and then interpret the 1s and 0s as a number in direct representation, i.e. he will embed the information in the digits. You can probably come up with many more ways.
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## Numbers In Math
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## Numbers In Math
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There are different types of numbers, in mathematics we classify them into [sets](set.md). Though we can talk about finite sets of numbers perfectly well (e.g. [modulo](mod.md) arithmetic, [Boolean algebra](boolean_algebra.md) etc.), we are firstly considering [infinite](infinity.md) sets (curiously some of these infinite sets can still be considered "bigger" than other infinite sets, e.g. by certain logic there is more real numbers than rational numbers, i.e. "fractions"). Some of these sets are subsets of others, some overlap and so forth. Here are some notable number sets (note that a list can potentially not capture all relationships between the sets):
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There are different types of numbers, in mathematics we classify them into [sets](set.md) (if we further also consider the operations we can perform with numbers we also sort them into algebras and structures like [groups](group.md), [fields](field.md) or [rings](ring.md)). Though we can talk about finite sets of numbers perfectly well (e.g. [modulo](mod.md) arithmetic, [Boolean algebra](boolean_algebra.md) etc.), we are firstly considering [infinite](infinity.md) sets (curiously some of these infinite sets can still be considered "bigger" than other infinite sets, e.g. by certain logic there is more real numbers than rational numbers, i.e. "fractions"). Some of these sets are subsets of others, some overlap and so forth. Here are some notable number sets (note that a list can potentially not capture all relationships between the sets):
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- **all**: Anything conceivable as a number, even by stretch. E.g. [zero](zero.md), minus [infinity](infinity.md) or aleph one.
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- **all**: Anything conceivable as a number, even by stretch. E.g. [zero](zero.md), minus [infinity](infinity.md) or aleph one.
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- **[p-adic numbers](p_adic_number.md)**: Another way of generalizing rational numbers, they may (a bit mindblowingly) have infinitely many digits to the left (for which they are sometimes called *leftist numbers*).
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- **[transfinite numbers](transfinite_number.md)**: Numbers that are in a sense "infinite", used to compare objects that are infinite in size (e.g. number sets themselves). E.g. omega, omega plus ten or aleph one.
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- **Qp: [p-adic numbers](p_adic_number.md)**: Another way of generalizing rational numbers, they may (a bit mindblowingly) have infinitely many digits to the left (for which they are sometimes called *leftist numbers*). E.g. (10-adic) ...333.33, ...87187, ...11112 etc.
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- **H: [quaternions](quaternion.md)**: A sum of real number, imaginary number and two other kinds of numbers, forming a number in four dimensional space. E.g. 1 + i + j - k, 50 - 0.6k or 2i + 7j.
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- **H: [quaternions](quaternion.md)**: A sum of real number, imaginary number and two other kinds of numbers, forming a number in four dimensional space. E.g. 1 + i + j - k, 50 - 0.6k or 2i + 7j.
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- **C: [complex](complex_number.md)**: A sum of real and imaginary number, forming a number in two dimensional plane. E.g. 3 + 2i, 0.5 - 13i or 100i.
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- **C: [complex](complex_number.md)**: A sum of real and imaginary number, forming a number in two dimensional plane. E.g. 3 + 2i, 0.5 - 13i or 100i.
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- **[algebraic](algebraic_number.md)**: Are roots of one variable [polynomials](polynomial.md) with integer coefficients. E.g. 4/3, the [golden ratio](golden_ratio.md) or square root of two.
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- **[algebraic](algebraic_number.md)**: Are roots of one variable [polynomials](polynomial.md) with integer coefficients. E.g. 4/3, the [golden ratio](golden_ratio.md) or square root of two.
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- **R: [real](real_number.md)**: Measure any continuous one dimensional quantity (such as height or length), the line they form is continuous. E.g. -0.3, [pi](pi.md) or cube root of 10000.
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- **R: [real](real_number.md)**: Measure any continuous one dimensional quantity (such as height or length), the line they form is continuous. E.g. -0.3, [pi](pi.md) or cube root of 10000.
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- **negative**: Smaller than zero. E.g. -1, -123 or -1000.
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- **negative**: Smaller than zero. E.g. -1, -123 or -1000.
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- **non-negative**: Aren't negative. E.g. 0, 1 or 1000.
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- **non-negative**: Aren't negative. E.g. 0, 1 or 1000.
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- **positive**: Greater than zero. E.g. 1, 456 or 1000.
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- **R+: positive**: Greater than zero. E.g. 1, 456 or 1000.
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- **irrational**: Aren't rational. E.g. [pi](pi.md), minus [e](e.md) or square root of 2.
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- **irrational**: Aren't rational. E.g. [pi](pi.md), minus [e](e.md) or square root of 2.
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- **Q: [rational](rational_number.md)**: "Fractions", countable set, can be written as a fraction of two integers; between any two there is always another one, so they are very densely "packed", though the line they form is not truly continuous. E.g. -2/3, 0.12345 or 2135.
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- **Q: [rational](rational_number.md)**: "Fractions", countable set, can be written as a fraction of two integers; between any two there is always another one, so they are very densely "packed", though the line they form is not truly continuous. E.g. -2/3, 0.12345 or 2135.
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- **Z: [whole (integers)](integer.md)**: Are [discrete](discrete.md), starting at zero, extending in positive and negative direction, all neighbors are spaced by the same distance of one unit. E.g. -5123, 32 or 0.
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- **Z: [whole (integers)](integer.md)**: Are [discrete](discrete.md), starting at zero, extending in positive and negative direction, all neighbors are spaced by the same distance of one unit. E.g. -5123, 32 or 0.
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| [i](i.md) (imaginary unit) | | j * k | part of complex numbers and quaternions |
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| [i](i.md) (imaginary unit) | | j * k | part of complex numbers and quaternions |
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| [j](j.md) | | k * i | one of quaternion units |
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| [j](j.md) | | k * i | one of quaternion units |
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| [k](k.md) | | i * j | one of quaternion units |
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| [k](k.md) | | i * j | one of quaternion units |
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TODO: add some p-adic number to the table
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```
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```
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Here is the graph of square root [function](function.md) (notice it's a [parabola](parabola.md) flipped by the diagonal axis, for square root is an inverse function to the function *x^2*):
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```
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^ sqrt(x)
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3 + ~ ~ ~ + ~ ~ ~ + ~ ~ ~ + ~ ~ ~ + ~ ~ ~ + ~
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2 + ~ ~ ~ + ~ ~ ~ + ~ ~ ~ + ~ __..---'"""": ~
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1 + ~ ~ _--'" ~ ~ + ~ ~ ~ + ~ ~ ~ + ~ ~ ~ + ~
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----+"------|-------|-------|-------|-------|----> x
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|0 1 2 3 4 5
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|
```
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||||||
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TODO
|
TODO
|
||||||
|
|
||||||
## Programming
|
## Programming
|
||||||
|
|
|
@ -11,6 +11,8 @@ Here are some potentially [fun](fun.md) ways of trolling (they'll be written fro
|
||||||
- **Irrational crime**: similarly investigators usually suspect some basic rationality even of the most stupid criminal -- you want to behave even stupider than that. For example I break into two stores and then just relocate goods from one to the other, then leave :D
|
- **Irrational crime**: similarly investigators usually suspect some basic rationality even of the most stupid criminal -- you want to behave even stupider than that. For example I break into two stores and then just relocate goods from one to the other, then leave :D
|
||||||
- **Seizure troll**: when in some kind of lecture where the students are allowed laptops (typically in a compsci uni) I take a seat somewhere in the front row, near the lecturer, open my laptop and start a program that just rapidly flashes wild colors in fullscreen -- I leave it like that for the whole lecture so that everyone sitting behind me is forced to watch the flashing and can get an epileptic seizure. For educational purposes code for such a program can be written in a few lines of browser [JavaScript](javascript.md) (it may coincidentally possibly even be found in that JavaScript article).
|
- **Seizure troll**: when in some kind of lecture where the students are allowed laptops (typically in a compsci uni) I take a seat somewhere in the front row, near the lecturer, open my laptop and start a program that just rapidly flashes wild colors in fullscreen -- I leave it like that for the whole lecture so that everyone sitting behind me is forced to watch the flashing and can get an epileptic seizure. For educational purposes code for such a program can be written in a few lines of browser [JavaScript](javascript.md) (it may coincidentally possibly even be found in that JavaScript article).
|
||||||
- **[Eco](eco.md) whoring troll**: I take a bag of plastic trash, go to the forest, find some nice, clean place, take a thumbs up selfie photo with it, dump the trash in there, take another photo, then post the photos in reverse order to Twitter with something like "today I worked tirelessly to clean this garbage dump, for our children!", get a million eco likes for literally dumping plastic trash in a forest.
|
- **[Eco](eco.md) whoring troll**: I take a bag of plastic trash, go to the forest, find some nice, clean place, take a thumbs up selfie photo with it, dump the trash in there, take another photo, then post the photos in reverse order to Twitter with something like "today I worked tirelessly to clean this garbage dump, for our children!", get a million eco likes for literally dumping plastic trash in a forest.
|
||||||
|
- **Stack overtroll**: I love to perform this troll on sites like programming advice subreddits where wannabe [soydevs](soydev.md) try to roleplay as authorities on programming -- these deserve to be trolled the most :D This gets me banned every time but it's totally worth it, I use this to leave social network sites with style once I get bored with them. I make a piece of code that looks like some noob attempt at making a game, but it's secretly an [obfuscated](obfuscation.md) code that when run does something nasty like delete all files on the computer, create one trillion subdirectories or set goatse as a wallpaper (bloat languages like [Python](python.md) are actually great for this as they can do nasty stuff like execute a dynamically constructed string and they can also download stuff from the Internet and basically do anything they like). Then I post it with a question "hello fellow programmers, I am trying to make my first game but my code doesn't work, can u help me plz?" If the code is well made, i.e. not trivial and quite hard to understand just by looking at it, chances are the first thing people are gonna do is simply copy paste the code and run it -- that's why I prefer to make the code completely destroy the computer so that the guy has to take at least a few hours to reinstall the system to be able to warn others it's a troll. Whenever some comment pops up saying it's a trap, I immediately downvote it and report it for hate speech (I also use puppet accounts here to spam the downvotes because I'll get banned anyway). The good things about this is that I actually teach people about muh [security](security.md), those who step on this mine will never run a random code from the Internet again.
|
||||||
|
- **Troll the troll**: Advanced mastery of trolling allows one to troll other less experienced trolls -- an encounter of two trolls can be quite fun and educational. Imagine for example troll A setting up the above mentioned *stack overtroll* bait -- troll B, an experienced player of the game, notices the bait, but of course he doesn't bring this up -- no, he pretends to take the bait and responds with something like "wait a minute, let me run the code". Troll A is happy because he thinks he won, but then troll B responds: "yeah, here on line X you got this wrong, here is the correct code...". Troll A is now confused, he's unsure if he's been spotted or if troll B simply skipped running the code, troll B is now in advantage of controlling the game -- a best result here is if troll B actually somehow gets troll A to run the "fixed" code which however breaks his computer; here troll B succeeded in deflecting the troll back and catching OP into his own trap -- this kind of outcome is the best you can wish for and a showcase of true trolling mastery.
|
||||||
- **Creative [Wikipedia](wikipedia.md) vandalism**: for example funny redirects or categorizations (put [Bill Gates](bill_gates.md) to "famous homosexuals" category or something), also consider vandalizing other wikis that usually don't have as much protection.
|
- **Creative [Wikipedia](wikipedia.md) vandalism**: for example funny redirects or categorizations (put [Bill Gates](bill_gates.md) to "famous homosexuals" category or something), also consider vandalizing other wikis that usually don't have as much protection.
|
||||||
- `a:hover { display: none; }`
|
- `a:hover { display: none; }`
|
||||||
- Classic trollz revolve around creating [drama](drama.md) on forums -- this is kind of an [art](art.md) as you have to keep the right balance of seriousness and stupidity; too much of the former and you're not trolling anyone, too much of the latter and you're just spotted as obvious troll. It's definitely not about logging on a starting to drop the [N-words](nigger.md) and insulting everyone, that's just an instant ban that ends the fun; you rather want to start slow, get many people seriously involved in the discussion, be polite and then slightly steer the talk towards something controversial (nice if you pretend to be part of some "oppressed minority"). Then you just make it look like you're just an uneducated simple minded individual who kind of happens to lean towards an opinion the others truly hate, but you have to keep their hope that they can convince you to change your opinion, so still try to be polite, just so you keep arguing with them and wasting more and more of their time until they start losing their shit and the thread explodes into [hitler](hitler.md) arguments etc., then just watch and enjoy.
|
- Classic trollz revolve around creating [drama](drama.md) on forums -- this is kind of an [art](art.md) as you have to keep the right balance of seriousness and stupidity; too much of the former and you're not trolling anyone, too much of the latter and you're just spotted as obvious troll. It's definitely not about logging on a starting to drop the [N-words](nigger.md) and insulting everyone, that's just an instant ban that ends the fun; you rather want to start slow, get many people seriously involved in the discussion, be polite and then slightly steer the talk towards something controversial (nice if you pretend to be part of some "oppressed minority"). Then you just make it look like you're just an uneducated simple minded individual who kind of happens to lean towards an opinion the others truly hate, but you have to keep their hope that they can convince you to change your opinion, so still try to be polite, just so you keep arguing with them and wasting more and more of their time until they start losing their shit and the thread explodes into [hitler](hitler.md) arguments etc., then just watch and enjoy.
|
||||||
|
|
File diff suppressed because one or more lines are too long
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@ -3,8 +3,8 @@
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||||||
This is an autogenerated article holding stats about this wiki.
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This is an autogenerated article holding stats about this wiki.
|
||||||
|
|
||||||
- number of articles: 566
|
- number of articles: 566
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||||||
- number of commits: 736
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- number of commits: 737
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- total size of all texts in bytes: 3345680
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- total size of all texts in bytes: 3357686
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longest articles:
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longest articles:
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|
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|
@ -16,47 +16,53 @@ longest articles:
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52K less_retarded_society.md
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52K less_retarded_society.md
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44K faq.md
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44K faq.md
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40K c.md
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40K c.md
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40K number.md
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36K internet.md
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36K internet.md
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32K number.md
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32K 3d_rendering.md
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32K 3d_rendering.md
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```
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```
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|
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||||||
latest changes:
|
latest changes:
|
||||||
|
|
||||||
```
|
```
|
||||||
|
Date: Thu Mar 14 23:30:14 2024 +0100
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||||||
|
antivirus_paradox.md
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|
byte.md
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|
c.md
|
||||||
|
cheating.md
|
||||||
|
chess.md
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|
computer.md
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||||||
|
demoscene.md
|
||||||
|
duke3d.md
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|
internet.md
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|
iq.md
|
||||||
|
jargon_file.md
|
||||||
|
jesus.md
|
||||||
|
minimalism.md
|
||||||
|
modern.md
|
||||||
|
number.md
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|
one.md
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|
people.md
|
||||||
|
prime.md
|
||||||
|
pseudominimalism.md
|
||||||
|
public_domain.md
|
||||||
|
random_page.md
|
||||||
|
randomness.md
|
||||||
|
real_number.md
|
||||||
|
reddit.md
|
||||||
|
resnicks_termite.md
|
||||||
|
sigbovik.md
|
||||||
|
social_inertia.md
|
||||||
|
steganography.md
|
||||||
|
sw.md
|
||||||
|
sw_rendering.md
|
||||||
|
technology.md
|
||||||
|
wiki_pages.md
|
||||||
|
wiki_stats.md
|
||||||
Date: Wed Mar 13 21:13:00 2024 +0100
|
Date: Wed Mar 13 21:13:00 2024 +0100
|
||||||
autostereogram.md
|
autostereogram.md
|
||||||
lrs_dictionary.md
|
lrs_dictionary.md
|
||||||
pseudominimalism.md
|
pseudominimalism.md
|
||||||
random_page.md
|
random_page.md
|
||||||
rms.md
|
|
||||||
wiki_pages.md
|
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||||||
wiki_stats.md
|
|
||||||
wikipedia.md
|
|
||||||
wow.md
|
|
||||||
xonotic.md
|
|
||||||
xxiivv.md
|
|
||||||
Date: Wed Mar 13 17:00:53 2024 +0100
|
|
||||||
3d_rendering.md
|
|
||||||
autostereogram.md
|
|
||||||
creative_commons.md
|
|
||||||
doom.md
|
|
||||||
fun.md
|
|
||||||
history.md
|
|
||||||
internet.md
|
|
||||||
lrs_dictionary.md
|
|
||||||
random_page.md
|
|
||||||
trolling.md
|
|
||||||
wiki_pages.md
|
|
||||||
wiki_stats.md
|
|
||||||
Date: Tue Mar 12 21:31:37 2024 +0100
|
|
||||||
100r.md
|
|
||||||
3d_model.md
|
|
||||||
bloat.md
|
|
||||||
float.md
|
|
||||||
history.md
|
|
||||||
interesting.md
|
|
||||||
iq.md
|
|
||||||
```
|
```
|
||||||
|
|
||||||
most wanted pages:
|
most wanted pages:
|
||||||
|
|
2
woman.md
2
woman.md
|
@ -91,7 +91,7 @@ Here is a list of almost all historically notable women:
|
||||||
- **Judit Polgar**: best non-fictional female [chess](chess.md) player that at her peak managed the incredible feat of ranking #56 in the world while actually existing.
|
- **Judit Polgar**: best non-fictional female [chess](chess.md) player that at her peak managed the incredible feat of ranking #56 in the world while actually existing.
|
||||||
- **[Marie Curie](marie_curie.md)**: this one was actually probably quite skilled and based, won two Nobel Prizes (at the time when there were no diversity quotas so it actually counts), though she probably stole most of her work from her husband. She was quite ugly tho.
|
- **[Marie Curie](marie_curie.md)**: this one was actually probably quite skilled and based, won two Nobel Prizes (at the time when there were no diversity quotas so it actually counts), though she probably stole most of her work from her husband. She was quite ugly tho.
|
||||||
- **Olga Hepnarova**: ran over 8 people with a truck, later executed.
|
- **Olga Hepnarova**: ran over 8 people with a truck, later executed.
|
||||||
- **Yoko Ono**: killed the most famous music band in history.
|
- **Yoko Ono**: destroyed the most famous music band in history.
|
||||||
- ...
|
- ...
|
||||||
|
|
||||||
{ People ask me why I'm bashing women so much here :D Basically for [fun](fun.md), but the main reason is probably [feminism](feminism.md) -- the more they try to make women godlike, the more fun I make of them. So blame feminists basically. ~drummyfish }
|
{ People ask me why I'm bashing women so much here :D Basically for [fun](fun.md), but the main reason is probably [feminism](feminism.md) -- the more they try to make women godlike, the more fun I make of them. So blame feminists basically. ~drummyfish }
|
||||||
|
|
2
wow.md
2
wow.md
|
@ -4,6 +4,6 @@ World of Warcraft (WoW) is an AAA [proprietary](proprietary.md) [game](game.md)
|
||||||
|
|
||||||
There is a [FOSS](foss.md) implementation of WoW server called [MaNGOS](mangos.md) (now having some [forks](fork.md)) that's used to make private servers. The client is of course proprietary and if you dare make a popular server Blizzard (or whatever it's called now, it's probably merged with [Micro$oft](microfost.md) or something now) will just rape you.
|
There is a [FOSS](foss.md) implementation of WoW server called [MaNGOS](mangos.md) (now having some [forks](fork.md)) that's used to make private servers. The client is of course proprietary and if you dare make a popular server Blizzard (or whatever it's called now, it's probably merged with [Micro$oft](microfost.md) or something now) will just rape you.
|
||||||
|
|
||||||
The classic WoW (mostly the vanilla but we can possibly extend this to the end of WOTLK) lied somewhere in the middle between good old and shitty [modern](modern.md) games, it had many great things like the iconic awesome [low poly](low_poly.md) hand painted stylized graphics, big open world, amazing PvP and PvE, but the modern poison was already creeping in. The WoW of today is of course 100% pure [shit](shit.md), it's [bloated](blot.md) beyond any imagination, the graphics is absolutely ruined (semi realistic style with the retarded shit like character outlines), it's extremely [censored](censorship.md) and [politically correct](political_correctness.md) (you can literally change gender of your character at barbershop lol, they did this out of fear of [LGBT](lgbt.md), they also removed the *spit* emote because it was "offensive" -- yes, a game that's all about [war](war.md) and killing and literally has war in its name must restrain you from hurting someone's feelings by spitting on the ground). You can also make any weapon or armor make look like any other weapon or armor ("transmog"), that just kills the whole point of an RPG. Also basically every race can now be any class, even if it doesn't make any sense, like Tauren rogue (in the past this used to be a [joke](joke.md) but today jokes are made into reality) -- otherwise it would be [racism](racism.md) or something. The game has about 1 billion expansions while the lore writers had already ran out of any ideas after like 5 of them, so they now just started to mess around with time travel and alternative timelines (resorting to time rape is always that desperate last resort move which signifies the work has been dead for a long time by then). The game is so bad Blizzard even started running official vanilla, no expansion servers ("classic WoW"), which is the only thing holding it above the water now. Of course before this they nuked all the popular unofficial private vanilla servers with legal threats so they could force a [monopoly](monopoly.md) -- this destroyed great many communities but Blizzard is a corporation so they could do anything they want.
|
The classic WoW (mostly the vanilla but we can possibly extend this to the end of WOTLK) lied somewhere in the middle between good old and shitty [modern](modern.md) games, it had many great things like the iconic awesome [low poly](low_poly.md) hand painted stylized graphics, big open world, amazing PvP and PvE, but the modern poison was already creeping in. The WoW of today is of course 100% pure [shit](shit.md), it's [bloated](blot.md) beyond any imagination, the graphics is absolutely ruined (semi realistic style with the retarded shit like character outlines), it's extremely [censored](censorship.md) and [politically correct](political_correctness.md) (you can literally change gender of your character at barbershop lol, they did this out of fear of [LGBT](lgbt.md), they also removed the *spit* emote because it was "offensive" -- yes, a game that's all about [war](war.md) and killing and literally has war in its name must restrain you from hurting someone's feelings by spitting on the ground). You can also make any weapon or armor make look like any other weapon or armor ("transmog"), that just kills the whole point of an RPG, some players also see a different world than others ("phasing") and so on. Also basically every race can now be any class, even if it doesn't make any sense, like Tauren rogue (in the past this used to be a [joke](joke.md) but today jokes are made into reality) -- otherwise it would be [racism](racism.md) or something. The game has about 1 billion expansions while the lore writers had already ran out of any ideas after like 5 of them, so they now just started to mess around with time travel and alternative timelines (resorting to time rape is always that desperate last resort move which signifies the work has been dead for a long time by then). The game is so bad Blizzard even started running official vanilla, no expansion servers ("classic WoW"), which is the only thing holding it above the water now. Of course before this they nuked all the popular unofficial private vanilla servers with legal threats so they could force a [monopoly](monopoly.md) -- this destroyed great many communities but Blizzard is a corporation so they could do anything they want.
|
||||||
|
|
||||||
{ For me the peak of Warcraft was [Warcraft III:TFT](warcraft.md), it was perfect in every way (except for being proprietary and bloated of course). As a great fan of Warcraft III, seeing WoW in screenshots my fantasy made it the best game possible to be created. When I actually got to playing it it was really good -- some of my best memories come from that time -- nevertheless I also remember being disappointed in many ways. Especially with limitation of freedom (soulbound items, forced grinding, effective linearity of leveling, GMs preventing hacking the game in fun ways etc.) and here and there a lack of polish (there were literally visible unfinished parts of the map, also visual transitions between zones too fast and ugly and the overall world design felt kind of bad), laziness and repetitiveness of the design. I knew how the game could be fixed, however I also knew it would never be fixed as it was in hands of a corporation that had other plans with it. That was the time I slowly started to see things not being ideal and the possibility of a great thing going to shit. ~drummyfish }
|
{ For me the peak of Warcraft was [Warcraft III:TFT](warcraft.md), it was perfect in every way (except for being proprietary and bloated of course). As a great fan of Warcraft III, seeing WoW in screenshots my fantasy made it the best game possible to be created. When I actually got to playing it it was really good -- some of my best memories come from that time -- nevertheless I also remember being disappointed in many ways. Especially with limitation of freedom (soulbound items, forced grinding, effective linearity of leveling, GMs preventing hacking the game in fun ways etc.) and here and there a lack of polish (there were literally visible unfinished parts of the map, also visual transitions between zones too fast and ugly and the overall world design felt kind of bad), laziness and repetitiveness of the design. I knew how the game could be fixed, however I also knew it would never be fixed as it was in hands of a corporation that had other plans with it. That was the time I slowly started to see things not being ideal and the possibility of a great thing going to shit. ~drummyfish }
|
Loading…
Reference in a new issue