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@ -14,4 +14,6 @@ Creating a TAS is not an easy task, it requires great knowledge of the game (man
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There also exists a term *tool assisted superplay* which is the same principle as TAS but basically with the intention of just flexing, without the goal of finishing the game fast (e.g. playing a [Doom](doom.md) level against hundreds of enemies without taking a single hit).
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Some idiots are against TASes for various reasons, mostly out of fear that TASers will use the tools to cheat in RTAs or that TASes will make the human runners obsolete etc. That's all bullshit of course, as can e.g. be seen in the case of [Trackmania](trackmania.md) -- in 2021 TAS tools started to appear for Trackmania and many people feared it would kill the game's competition, however after the release of the tools no such disaster happened, TAS became hugely popular and now everyone loves it, human competition happily continues, plus the development of the tools actually helped uncover many cheaters among the top players (such as Riolu who was forced to leave the scene, this caused a nice drama in the community).
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Some idiots are against TASes for various reasons, mostly out of fear that TASers will use the tools to [CHEAAAAAAAT](cheating.md) in RTAs or that TASes will make the human runners obsolete etc. That's all bullshit of course, it's like being against computers out of fear they would make human calculators obsolete. Furthermore TASes always coexist perfectly peacefully with RTA runs as can e.g. be seen in the case of [Trackmania](trackmania.md) -- in 2021 TAS tools started to appear for Trackmania and many people feared it would kill the game's competition, however after the release of the tools no such disaster happened, TAS became hugely popular and now everyone loves it, human competition happily continues, plus the development of the tools actually helped uncover many cheaters among the top players (especially Riolu who was forced to leave the scene, this caused a nice drama in the community).
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We could even go as far as to say that morally TAS is the superior way of speedrunning as it puts humans in the role or thinkers rather than treating them as wannabe machines who waste enormous amounts of time on grinding real time runs with arbitrary obstacles (such as requiring a run to not be spliced etc.), which a real machine can simply do instantly and perfectly. There is really no point in someone spending 10000 hours of life on getting lucky and nailing a series of frame perfect keypresses when a computer can do this in 1 second.
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