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# Bytebeat
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Bytebeat is a [procedural](procgen.md) [chiptune](chiptune.md)/8bit style music generated by a short expression in a [programming language](programming_language.md); it was discovered/highlighted in 2011 by [Viznut](viznut.md) (author of [countercomplex](countercomplex.md) blog) and others, and the technique capable of producing quite impressive music by single-line code has since caught the attention of many programmers, especially in [demoscene](demoscene.md). There has even been a [paper](https://arxiv.org/abs/1112.1368) written about bytebeat. Bytebeat can produce music similar (though a lot simpler) to that created e.g. with [music trackers](music_tracker.md) but with a lot less complexity and effort.
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Bytebeat is a [procedural](procgen.md) [chiptune](chiptune.md)/8bit style [music](music.md) generated by a short expression in a [programming language](programming_language.md); it was discovered/highlighted in 2011 by [Viznut](viznut.md) (author of [countercomplex](countercomplex.md) blog) and others, and the technique capable of producing quite impressive music by single-line code has since caught the attention of many programmers, especially in [demoscene](demoscene.md). There has even been a [paper](https://arxiv.org/abs/1112.1368) written about bytebeat. Bytebeat can produce music similar (though a lot simpler) to that created e.g. with [music trackers](music_tracker.md) but with a lot less complexity and effort. These techniques can also be used to produce non-musical sounds, one may imagine for example imagine a racing game where the sound of car engine is created this way.
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This is a [beautiful](beauty.md) [hack](hacking.md) for [LRS](lrs.md)/[suckless](suckless.md) programmers because it takes quite a tiny amount of code, space and effort to produce nice music, e.g. for [games](game.md) (done e.g. by [Anarch](anarch.md)).
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