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Miloslav Ciz 7 months ago
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@ -46,6 +46,7 @@ The following is a list of software usually considered a good, typical example o
- [Windows](windows.md): one of the best examples of how software should NOT be done.
- [Blender](blender.md): quite useful [FOSS](foss.md) 3D editor which however integrates things like a whole video editor, game engine, several renderers, scripting language with text editor and so on.
- [CMake](cmake.md): gigantic build system that currently sits on top of a sandwich of other build systems.
- [Docker](docker.md)
- [Electron](electron.md): [GUI](gui.md) [framework](framework.md) infamous for its huge resource consumption.
- [flatpak](flatpak.md): Absolutely horrible "application distribution/execution platform???" with pakcage management, [sandboxes](sandbox.md) and all that kind of shit.
- [Systemd](systemd.md): Huge anti-[unix](unix_philosophy.md) do-it-all system taking over [GNU](gnu.md)/[Linux](linux.md).

@ -2,7 +2,7 @@
*This page is not accessible in your country... NOT :)*
Censorship means intentional effort towards preventing exchange of certain kind of information among other individuals, for example suppression of [free speech](free_speech.md), altering old works of art for political reasons, forced takedowns of [copyrighted](copyright.md) material from the [Internet](internet.md) etc. Note that thereby censorship does **NOT** include some kinds of data or information filtering, for example censorship does not include filtering out [noise](noise.md) such as [spam](spam.md) on a forum or static from audio (as noise is a non-information) or PERSONAL avoidance of certain information (e.g. using [adblock](adblock.md) or hiding someone's forum posts ONLY FOR ONESELF). Censorship often **hides under euphemisms** such as "[moderation](moderation.md)", "[safe space](safe_space.md)", "[filter](filter.md)", "protection", "review" etc. **Censorship is always [wrong](bad.md)** -- in a [good society](less_retarded_society.md) there is never a slightest reason to censor anything, therefore whenever censorship is deemed the best solution, something within the society is deeply fucked up. In current society censorship, along with [propaganda](propaganda.md), brainwashing and misinformation, is extremely prevalent and growing -- it's being pushed not only by [governments](government.md) and [corporations](corporation.md) but also by harmful terrorist groups such as [LGBT](lgbt.md) and [feminism](feminism.md) who force media censorship (e.g. that of [Wikipedia](wikipedia.md) or search engines) and punishment of free speech (see [political correctness](political_correctness.md) and "[hate speech](hate_speech.md)").
Censorship means intentional effort towards preventing exchange of certain kind of information among other individuals, for example suppression of [free speech](free_speech.md), altering old works of art for political reasons, forced takedowns of [copyrighted](copyright.md) material from the [Internet](internet.md) etc. Note that thereby censorship does **NOT** include some kinds of data or information filtering, for example censorship does not include filtering out [noise](noise.md) such as [spam](spam.md) on a forum or static from audio (as noise is a non-information) or PERSONAL avoidance of certain information (e.g. using [adblock](adblock.md) or hiding someone's forum posts ONLY FOR ONESELF). Censorship often **hides under euphemisms** such as "[moderation](moderation.md)", "[safe space](safe_space.md)", "[filter](filter.md)", "protection", "delisting", "review" etc. **Censorship is always [wrong](bad.md)** -- in a [good society](less_retarded_society.md) there is never a slightest reason to censor anything, therefore whenever censorship is deemed the best solution, something within the society is deeply fucked up. In current society censorship, along with [propaganda](propaganda.md), brainwashing and misinformation, is extremely prevalent and growing -- it's being pushed not only by [governments](government.md) and [corporations](corporation.md) but also by harmful terrorist groups such as [LGBT](lgbt.md) and [feminism](feminism.md) who force media censorship (e.g. that of [Wikipedia](wikipedia.md) or search engines) and punishment of free speech (see [political correctness](political_correctness.md) and "[hate speech](hate_speech.md)").
Sometimes it is not 100% clear which action constitutes censorship: for example categorization such as moving a forum post from one thread to another (possibly less visible) thread may or may not be deemed censorship -- this depends on the intended result of such action; moving a post somewhere else doesn't remove it completely but can make it less visible. Whether something is censorship always depends on the answer to the question: "does the action prevent others from information sharing?".

@ -1,6 +1,6 @@
# Chess
Chess is a very [old](old.md) two-player board [game](game.md), perhaps most famous and popular among all board games in [history](history.md). It is a [complete information](complete_information.md) game that simulates a battle of two armies on an 8x8 board with different battle pieces, also called *chessmen* or just *men*. Chess is also called the King's Game, it has a world-wide competitive community and is considered an intellectual [sport](sport.md) but it's also been a topic of research and [programming](programming.md) (many chess engines, [AI](ai.md)s and frontends are being actively developed). Chess is similar to games such [shogi](shogi.md) ("Japanese chess"), [xiangqi](xiangqi.md) ("Chinese chess") and [checkers](checkers.md). As the estimated number of chess games is bigger than [googol](googol.md), it is unlikely to ever be solved; though the complexity of the game in sheer number of possibilities is astronomical, among its shogi, go and xiangqi cousins it is actually considered one of the "simplest" (the board is relatively small and the game tends to simplify as it goes on as there are no rules to get men back to the game etc.).
Chess is a very [old](old.md) two-player board [game](game.md), perhaps most famous and popular among all board games in [history](history.md). It is a [complete information](complete_information.md) game with no element of randomness, that simulates a battle of two armies on an 8x8 board with different battle pieces, also called *chessmen* or just *men*. Chess is also called the King's Game, it has a world-wide competitive community and is considered an intellectual [sport](sport.md) but it's also been a topic of research and [programming](programming.md) (many chess engines, [AI](ai.md)s and frontends are being actively developed). Chess is similar to games such [shogi](shogi.md) ("Japanese chess"), [xiangqi](xiangqi.md) ("Chinese chess") and [checkers](checkers.md). As the estimated number of chess games is bigger than [googol](googol.md), it is unlikely to ever be solved; though the complexity of the game in sheer number of possibilities is astronomical, among its shogi, go and xiangqi cousins it is actually considered one of the "simplest" (the board is relatively small and the game tends to simplify as it goes on as there are no rules to get men back to the game etc.).
{ There is a nice black and white indie movie called *Computer Chess* about chess programmers of the 1980s, it's pretty good, very oldschool, starring real programmers and chess players, check it out. ~drummyfish }

@ -14,7 +14,7 @@ The details of the collapse cannot of course be predicted exactly -- it may come
{ I've read a book called *Blackout* by Marc Elsberg whose story revolves around a fictional large collapse of power supply in Europe. A book called *The World Without Us* explores what the world would look like if humans suddenly disappeared. Also the podcast called *Fall of Civilizations* by Paul Cooper is awesome. ~drummyfish }
## Documenting The Current Collapse Of Our Civilization
## Live Documenting The Current Collapse Of Our Civilization
This section will record the current in-progress collapse of our civilization as seen by me, [drummyfish](drummyfish.md). It may serve later generations and [histori](history.md)ans, as I know any information left behind is important for avoiding repeating the mistakes, though I also know you will not learn and will repeat the mistakes anyway. A man can dream I guess. If you can take away just one thing though, please be it this: **FOR THE LOVE OF GOD, DO NOT EVER ALLOW [COMPETITION](capitalism.md) TO BE THE BASE OF SOCIETY AGAIN**.

@ -4,18 +4,22 @@ Doom is a legendary video [game](game.md) released in 1993, perhaps the most fam
{ Great books about Doom I can recommend: *Masters of Doom* (about the development) and *Game Engine Black Book: Doom* (details about the engine internals). ~drummyfish }
Partially thanks to the free release of the engine and its relatively [suckless](suckless.md) design ([C](c.md) language, [software rendering](sw_rendering.md), ...), Doom has been [ported](port.md), both officially and unofficially, to a great number of platforms (e.g. [Gameboy Advance](gba.md), [PS1](playstation.md), even [SNES](snes.md)) and has become a kind of **de facto standard [benchmark](benchmark.md)** for computer platforms -- you will often hear the phrase: **"but does it run Doom?"** Porting a Doom to any platform has become kind of a [meme](meme.md), someone allegedly even ported it to a pregnancy test (though it didn't actually run on the test, it was really just a display). { Still [Anarch](anarch.md) may be even more portable than Doom :) ~drummyfish }
Partially thanks to the release of the engine under a [FOSS](foss.md) license and its relatively [suckless](suckless.md) design ([C](c.md) language, [software rendering](sw_rendering.md), ...), Doom has been [ported](port.md), both officially and unofficially, to a great number of platforms (e.g. [Gameboy Advance](gba.md), [PS1](playstation.md), even [SNES](snes.md)) and has become a kind of **de facto standard [benchmark](benchmark.md)** for computer platforms -- you will often hear the phrase: **"but does it run Doom?"** Porting a Doom to any platform has become kind of a [meme](meme.md), someone allegedly even ported it to a pregnancy test (though it didn't actually run on the test, it was really just a display). { Still [Anarch](anarch.md) may be even more portable than Doom :) ~drummyfish }
The **Doom engine** was revolutionary and advanced (not only but especially) video game graphics by a great leap, considering its predecessor [Wolf3D](wolf3D.md) was really primitive in comparison (Doom basically set the direction for future trends in games such as driving the development of more and more powerful [GPUs](gpu.md) in a race for more and more impressive visuals). Doom used a technique called **[BSP rendering](bsp.md)** that was able to render [realtime](realtime.md) 3D views of textured environments with distance fog and enemies and items represented by 2D [billboards](billboard.md) ("sprites"). No [GPU](gpu.md) acceleration was used, graphics was rendered purely with [CPU](cpu.md) (so called [software rendering](sw_rendering.md), GPU rendering would come with Doom's successor [Quake](quake.md)). This had its limitations, for example the camera could not tilt up and down and the levels could not have rooms above other rooms. For this reason some call Doom "[pseudo 3D](pseudo3d.md)" or 2.5D rather than "true 3D". Nevertheless, though with limitations, Doom did present 3D views and internally it did work with 3D coordinates (for example the player or projectiles have 2D position plus height coordinate), despite some dumb YouTube videos saying otherwise. For this reason we prefer to call Doom a **primitive 3D** engine, but 3D nonetheless. However Doom was not just a game with good graphics, it had extremely good gameplay, legendary music and art style and introduced the revolutionary [deathmatch](deathmatch.md) multiplayer, as well as a HUGE modding and mapping community. It was a success in every way -- arguably no other game has since achieved a greater revolution than Doom.
The major leap that Doom engine's graphics brought was unprecedented, however Doom was not just a game with good graphics, it had extremely good gameplay, legendary [music](music.md) and art style and introduced the revolutionary [deathmatch](deathmatch.md) multiplayer, as well as a HUGE modding and mapping community. It was a success in every way -- arguably no other game has since achieved a greater revolution than Doom (no, not even [Minecraft](minecraft.md), [World of Warcraft](wow.md) etc.). Many reviews of it just went along the lines: "OK, Doom is the best game ever made. now let's just take a look at the details...".
Other games later used the Doom engine, such as Heretic, Hexen and Strife. The Doom engine was similar to and competing with [Build](build_engine.md) engine that ran games like Duke Nukem 3D, Blood and Shadow Warrior. All of these 90s shooters were amazing in their visuals and looked far better than any [modern](modern.md) shit.
The game's backstory was simple and didn't stand in the way of gameplay, it's basically about a tough marine (so called *Doomguy*) on a Mars military base slaying hordes of demons from hell, all in a rock/metal style with a lot of gore and over-the-top violence (chain saws n stuff).
However Doom's success wasn't just due to its graphics, it excelled overall in all areas -- it had brilliant fast and gory gameplay, amazing level design (by John Romero), excellent soundtrack and even a revolutionary [multiplayer](multiplayer.md). The game's backstory was simple and didn't stand in the way of gameplay, it's basically about a tough marine (so called *Doomguy*) on a Mars military base slaying hordes of demons from hell, all in a rock/metal style with a lot of gore and over-the-top violence (chain saws n stuff).
LOL someone created a Doom system monitor for [Unix](unix.md) systems called [psDooM](psdoom.md) where the monsters in game are the operating system [processes](process.md) and killing the monsters kills the processes.
Doom source code is written in [C89](c.md) and is about 36000 [lines of code](loc.md) long. The original system requirements needed roughly a 30 MHz [CPU](cpu.md) and 4 MB [RAM](ram.md) as a minimum. It had 27 levels (9 of which were shareware), 8 weapons and 10 enemy types.
Doom was followed by Doom II in 1995, which "content-wise" was basically just a data disc, the same game with new levels and some minor additions. Later there were some other releases and rereleases, notable is Doom III from 2004, Doom 2016 ("reboot") and Doom: Eternal (2020).
## Doom Engine/Code
Doom source code is written in [C89](c.md) and is about 36000 [lines of code](loc.md) long. The original system requirements stated roughly a 30 MHz [CPU](cpu.md) and 4 MB [RAM](ram.md) as a minimum. It had 27 levels (9 of which were shareware), 8 weapons and 10 enemy types. The engine wasn't really as flexible in a way "[modern](modern.md)" programmers expect, many things were hard coded, there was no general scripting or whatever, new games using the engine had to usually modify the engine internals.
The game only used [fixed point](fixed_point.md), no [float](float.md)!
Doom also has a [deterministic](determinism.md) [FPS](fps.md)-independent physics which allows for efficient recording of [demos](demo.md) of its gameplay and creating [tool assisted speedruns](tas.md), i.e. the time step of game simulation is fixed (35 tics per second). Such demos can be played back in high quality while being minuscule in size and help us in many other ways, for example for verifying validity of [speedruns](speedrun.md). This is very nice and serves as an example of a well written engine (unlike later engines from the same creators, e.g. those of [Quake](quake.md) games which lacked this feature).
The **Doom engine** was revolutionary and advanced (not only but especially) video game graphics by a great leap, considering its predecessor [Wolf3D](wolf3D.md) was really primitive in comparison (Doom basically set the direction for future trends in games such as driving the development of more and more powerful [GPUs](gpu.md) in a race for more and more impressive visuals). Doom used a technique called **[BSP rendering](bsp.md)** that was able to render [realtime](realtime.md) 3D views of textured environments with distance fog and enemies and items represented by 2D [billboards](billboard.md) ("sprites"). No [GPU](gpu.md) acceleration was used, graphics was rendered purely with [CPU](cpu.md) (so called [software rendering](sw_rendering.md), GPU rendering would come with Doom's successor [Quake](quake.md), and would also later be brought to Doom by newer community made engines, though the original always looks the best). This had its limitations, for example the camera could not tilt up and down and the levels could not have rooms above other rooms. The geometry of levels was only static, i.e. it could not change during play (only height of walls could), because rendering was dependent on precomputed BSP trees (which is what made it so fast). For these reasons some call Doom "[pseudo 3D](pseudo3d.md)" or 2.5D rather than "true 3D". Nevertheless, though with limitations, Doom did present 3D views and internally it did work with 3D coordinates (for example the player or projectiles have 2D position plus height coordinate), despite some dumb YouTube videos saying otherwise. For this reason we prefer to call Doom a **primitive 3D** engine, but 3D nonetheless. Other games later used the Doom engine, such as Heretic, Hexen and Strife. The Doom engine was similar to and competing with [Build](build_engine.md) engine that ran games like [Duke Nukem 3D](duke_3d.md), Blood and Shadow Warrior. All of these 90s shooters were amazing in their visuals and looked far better than any [modern](modern.md) shit. Build engine games had similar limitations to those of the Doom engine but would improve on them (e.g. faking looking up and down by camera tilting, which could in theory be done in Doom too, or allowing sloped floor and dynamic level geometry).
LOL someone created a Doom system monitor for [Unix](unix.md) systems called [psDooM](psdoom.md) where the monsters in game are the operating system [processes](process.md) and killing the monsters kills the processes.
Doom also has a [deterministic](determinism.md) [FPS](fps.md)-independent physics which allows for efficient recording of [demos](demo.md) of its gameplay and creating [tool assisted speedruns](tas.md), i.e. the time step of game simulation is fixed (35 tics per second). Such demos can be played back in high quality while being minuscule in size and help us in many other ways, for example for verifying validity of [speedruns](speedrun.md). This is very nice and serves as an example of a well written engine (unlike later engines from the same creators, e.g. those of [Quake](quake.md) games which lacked this feature -- here we can see how things get progressively shittier in computer technology as we go forward in time).

@ -2,7 +2,7 @@
*Sufficiently advanced stupidity is indistinguishable from feminism.* --[drummyfish](drummyfish.md)'s law
Feminism, also feminazism, is a [fascist](fascism.md) [terrorist](terrorism.md) [pseudoleftist](pseudoleft.md) movement aiming for the establishing female as the superior gender, for social revenge on men and gaining political power, e.g. that over [language](political_correctness.md). Similarly to [LGBT](lgbt.md), feminism is violent, [toxic](toxic.md) and [harmful](harmful.md), based on [brainwashing](brainwashing.md), mass hysteria, [bullying](bullying.md) (e.g. the [metoo](metoo.md) campaign) and [propaganda](propaganda.md).
Feminism, also feminazism, is a [fascist](fascism.md) [terrorist](terrorism.md) [pseudoleftist](pseudoleft.md) movement aiming the establishing female as the superior gender, for social revenge on men and gaining political power, e.g. that over [language](political_correctness.md). Similarly to [LGBT](lgbt.md), feminism is violent, [toxic](toxic.md) and [harmful](harmful.md), based on [brainwashing](brainwashing.md), mass hysteria, [bullying](bullying.md) (e.g. the [metoo](metoo.md) campaign) and [propaganda](propaganda.md).
[LMAO](lmao.md), this just sums up the feminist ways: **a supposed woman writer who won 1 million euro prize turned out to actually be three men writers**, see Carmen Mola :)

@ -1,13 +1,13 @@
# Wiby
Wiby is a [minimalist](minimalism.md) non-corporate [web](www.md) [search engine](search_engine.md) for old-style non-[bloated](bloat.md) (web 1.0, "[smol web](smol_internet.md)") websites. Searching on wiby will yield small, simple websites, mostly non-interactive, static [HTML](html.md) personal/hobby sites, small community sites and obscure weird sites -- this kind of searching is not only [fun](fun.md), adventurous and nostalgic [90s](90s.md) like experience, but it actually leads to finding useful information which on corporate search engines like [Google](google.md) or [Bing](bing.md) get buried under billions of useless noise sites and links to "content platforms" like [YouTube](youtube.md) and [reddit](reddit.md). We highly recommend searching on wiby. There is a low res picture of a lighthouse of Cape Spear on the frontpage for some reason.
Wiby is a [minimalist](minimalism.md) non-corporate [web](www.md) [search engine](search_engine.md) for old-style non-[bloated](bloat.md) (web 1.0, "[smol web](smol_internet.md)") websites with its custom [index](index.md). Searching on wiby will yield small, simple websites, mostly non-interactive, static [HTML](html.md) personal/hobby sites, small community sites and obscure weird sites -- this kind of searching is not only [fun](fun.md), adventurous and nostalgic [90s](90s.md) like experience, but it actually leads to finding useful information which on corporate search engines like [Google](google.md) or [Bing](bing.md) get buried under billions of useless noise sites and links to "content platforms" like [YouTube](youtube.md) and [reddit](reddit.md). We highly recommend searching on wiby.
It can be accessed at https://wiby.me and https://wiby.org. Of course, no [JavaScript](js.md) is needed! Clicking "surprise me" on wiby is an especially entertaining activity, you never know what comes at you. A site dedicated to identifying historical bottles? Ice chewers forum? A list of longest domain names? Yes, this is the kind of stuff you'll get, and more.
It can be accessed at https://wiby.me and https://wiby.org (there is a low res picture of a lighthouse of Cape Spear on the frontpage for some reason). Of course, no [JavaScript](js.md) is needed! Clicking "surprise me" on wiby is an especially entertaining activity, you never know what comes at you. A site dedicated to identifying historical bottles? Ice chewers forum? A list of longest domain names? Yes, this is the kind of stuff you'll get, and more.
The engine doesn't automatically crawl the whole web, it instead works by users submitting links, the admin approving them and a bot potentially crawling these sites to a small depth. Be sure to contribute quality links to improve the database!
Wiby appears to have been launched in October 2017 and built by a sole programmer who remains anonymous and accepts donations. On the [ASCII art](ascii_art.md) on the front page there are initials `jgs` which may or may not point to the author of wiby.
Wiby appears to have been launched in October 2017 and built by a sole programmer who remains anonymous and accepts donations. On the [ASCII art](ascii_art.md) on the front page (now replaced by a gif) there are initials `jgs` which may or may not point to the author of wiby.
On July 8, 2022 wiby became even more amazing by **being released as [free (as in freedom) software](free_software.md)** under [GPLv2](gpl.md) (https://github.com/wibyweb/wiby/)! It works on the [LEMP](lemp.md) stack. See http://wiby.me/about/guide.html. (The database of sites though seems to remain [proprietary](proprietary.md).)
On July 8, 2022 wiby became even more amazing by **being released as [free (as in freedom) software](free_software.md)** under [GPLv2](gpl.md) (https://github.com/wibyweb/wiby/)! It works on the [LEMP](lemp.md) stack. See http://wiby.me/about/guide.html. (The database/index of sites though seems to remain non-shared and [proprietary](proprietary.md).)
A similar search engine seems to be https://search.marginalia.nu/.

@ -70,12 +70,15 @@ In [science](science.md) at wide we occasionally find a capable woman, for examp
WIP
- **[Ada Lovelace](ada_lovelace)**: female nobleman who didn't have to work, once scribbled a note to a notebook about a computer made by a man.
- **[Ada Lovelace](ada_lovelace)**: female nobleman who didn't have to work, once scribbled a note to a notebook about a computer made by a man. For this she enjoys endless glory among [feminists](feminism.md).
- **Beth Harmon**: female who was as good at chess as men, also a completely fictional character who never existed.
- **Elizabeth II**: queen of [England](uk.md), managed to stay alive for a long time.
- **[Elizabeth Holmes](elizabeth_holmes.md)**: cringe and creepy psychopath who obsessively tried to imitate [Steve Jobs](steve_jobs.md), started a huge [corporation](corporation.md) and manipulated uncountable people into a huge fraud, sentenced to 11 years in jail.
- **Emily Wilding Davison**: injured an innocent horse by jumping under it in a protest.
- **Helen of Troy**: cause the Troy war.
- **Judit Polgar**: best female [chess](chess.md) player that at her peak managed the incredible feet of ranking #56 in the world.
- **Judit Polgar**: best non-fictional female [chess](chess.md) player that at her peak managed the incredible feet of ranking #56 in the world while actually existing.
- **[Marie Curie](marie_curie.md)**: this one was actually probably quite skilled and based, won two Nobel Prizes, though she probably stole most of her work from her husband.
- **Olga Hepnarova**: ran over 8 people with a truck, later executed.
- ...
## See Also

@ -1,3 +1,3 @@
# Mark Zuckerberg
Zuckerberg is one of the ugliest aliens ever recorded on video.
Zuckerberg is one of the ugliest aliens ever recorded on video (yes, including the alien autopsy).
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