20 lines
3.2 KiB
Markdown
20 lines
3.2 KiB
Markdown
# Modern
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Modern [software](software.md)/[hardware](hardware.md) might as well be synonymous with [shit](shit.md).
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## Modern Vs Old Technology
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It's sad and dangerous that newer generation won't even remember technology used to be better, people will soon think that status quo is the best we can do. That is wrong. It is important we leave here a note on at least a few way in which old was much better.
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And before you say "it was faster and longer on battery etc. because it was simpler" -- **yes, that is exactly the point**.
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- Old technology was simpler and **better engineered with minimum [bloat](bloat.md)**. Fewer incompetent people were present in the field and capitalism wasn't yet pushing as hard on extreme development speed and abuse of the user, products competed in true usefulness.
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- **Old computers were faster** and astronomically more efficient. Computers with a few MhZ single-core CPU and under a megabyte of RAM booted faster to [DOS](dos.md) than modern computers boot to Windows 10, despite [Moore's law](moores_law.md) (this shittiness is known as [Wirth's law](wirths_law.md)). Old tech also **reacted faster to input** (had shorter lag) thanks to shorter input and output processing [pipelines](pipeline.md). { I've heard this confirmed from [John Carmack](carmack.md) in a talk on his development of [VR](vr.md). ~drummyfish }
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- Old devices such as cell phones **lasted much, much longer on battery**. The old phones such as Nokia 3310 would **last long over a week** on stand-by.
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- **Old software was shipped finished, complete and with minimum [bugs](bug.md)**. Nowadays newly released "[apps](app.md)" and [games](game.md) are normally released unfinished, even in pre-alpha states and even "finished" ones have [bugs](bug.md) often rendering the software unsuable (see Cyberpunk 2077, GTA: Definiteve Edition etc.), user is supposed to wait years for fixes (without any guarantees), pay for content or even subscriptions. Old software was difficult or even impossible to patch (e.g. on [Gameboy](gameboy.md)) so it had to work.
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- **Old tech had minimum malicious features**. There wasn't [spyware in CPUs](inte_me.md), **[DRM](drm.md) was either absent or primitive**, there weren't ads in file explorers, there weren't [microtransactions](microtransaction.md) in games, there weren't [autoupdates](autoupdate.md), there weren't psychologically abusive [social networks](social_network.md), technology was **designed to last**, not to be [consoomed](consumerism.md), there was much less [censhorship](censorship.md).
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- **Old tech was much easier to modify and customize**, thanks to not being so overcomplicated and not containing so many anti-repair "features".
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- **Old tech was much more independent**, did not require Internet connectivity, subscription etc.
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- There was **minimum [bullshit](bullshit.md)**. True usefulness was more important than killer features to help marketing.
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- Old tech was **simpler and more [fun](fun.md) to program**, allowing direct access to hardware, not complicating things with [OOP](oop.md) and similar [shit](shit.md), and so **old programmers were more [productive](productivity_cult.md)**.
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- **Old "look n feel" of software was objectively better**. Just compare the graphics of [Doom](doom.md) and any shitty soulless "modern" game. |