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C

C is a low-level, statically typed imperative compiled language, the go-to language of most less retarded software. It is the absolutely preferred language of the suckless community as well as of most true experts, for example the Linux and OpenBSD developers, because of its good minimal design, level of control, uncontested performance and a greatly established and tested status.

C is usually not considered an easy language to learn because of its low level nature: it requires good understanding of how a computer actually works and doesn't prevent the programmer from shooting himself in the foot. Programmer is given full control (and therefore responsibility). There are things considered "tricky" which one must be aware of, such as undefined behavior of certain operators and raw pointers. This is what can discourage a lot of modern "coding monkeys" from choosing C, but it's also what inevitably allows such great performance -- undefined behavior allows the compiler to choose the most efficient implementation.

For more about C see:

History and Context

Standards

C is not a single language, there have been a few standards over the years since its inception in 1970s. The notable standards and versions are:

  • K&R C: C as described by its inventors in the book The C Programming Language, before official standardization. This is kind of too ancient nowadays.
  • C89/C90 (ANSI/ISO C): First fully standardized version, usable even today.
  • C95: A minor update of the previous standard, adds wide character support.
  • C99: Updated standard from the year 1999 striking a great balance between "modern" and "good old". This is a good version to use in LRS programs, but will be a little less supported than C89.
  • C11: Updated standard from the year 2011. This one is too bloated and isn't worth using.
  • C17/C18: Yet another update, yet more bloated and not worth using.

LRS should use C99 or C89 as the newer versions are considered bloat and don't have such great support in compilers, making them less portable and therefore less free.

The standards of C99 and older are considered pretty future-proof and using them will help your program be future-proof as well. This is to a high degree due to C having been established and tested better than any other language; it is one of the oldest languages and a majority of the most essential software is written in C, C compiler is one of the very first things a new hardware platform needs to implement, so C compilers will always be around, at least for historical reasons. C has also been very well designed in a relatively minimal fashion, before the advent of modern feature-creep and and bullshit such as OOP which cripples almost all "modern" languages.

Compilers

  • gcc
  • clang
  • tcc
  • scc

Standard Library

So the standard library (libc) is a subject of live debate because while its interface and behavior are given by the C standard, its implementation is a matter of each compiler; since the standard library is so commonly used, we should take great care in assuring it's extremely well written. As you probably guessed, the popular implementations (glibc et al) are bloat. Better alternatives thankfully exist, such as:

Basics

A simple program in C looks like e.g. like this:

TODO

You can quickly compile the program from command line like this:

gcc -o my_program my_program.c

You can replace gcc with other compilers (e.g. clang, tcc, g++ etc.), they mostly understand the same flags. Some important flags you may want to add:

  • -O3: optimize for program speed, greatly speeds up your program (you can also use less aggressive -O2 and -O1)
  • -Os: optimize for smaller program size
  • -g: include debug info, you want this so that debuggers can point to your source code
  • -std=c99: use the C99 standard

Cheatsheet

It's pretty important you learn C, so here's a little cheat sheet for you.

data types (just some):

  • int: signed integer, at least 16 bits (-32767 to 32767) but usually more
  • unsigned int: unsigned integer, at least 16 bit (0 to 65535) but usually more
  • char: smallest integer of at least 8 bits (1 byte, 256 values), besides others used for containing ASCII characters
  • unsigned char: like char but unsigned (0 to 255)
  • float: floating point number (usually 32 bit)
  • double: like float but higher precision (usually 64 bit)
  • short: smaller signed integer, at least 16 bits (32767 to 32767)
  • long: bigger signed integer, at least 32 bits (-2147483647 to 2147483647)
  • pointer: memory address (size depends on platform), always tied to a specific type, e.g. a pointer to integer: *int, pointer to double: *double etc.
  • array: a sequence of values of some type, e.g. an array of 10 integers: int[10]
  • struct: structure of values of different types, e.g. struct myStruct { int myInt; chat myChar; }
  • note: header stdint.h contains fixed-width data types such as uint32_t etc.
  • note: there is no string, a string is an array of chars which must end with a value 0 (string terminator)
  • note: there is no real bool (actually it is in header stdbool), integers are used instead (0 = false, 1 = true)

branching aka if-then-else:

if (CONDITION)
{
  // do something here
}
else // optional
{
  // do something else here
}

for loop (repeat given number of times):

for (int i = 0; i < MAX; ++i)
{
  // do something here, you can use i
}

while loop (repeat while CONDITION holds):

while (CONDITION)
{
  // do something here
}

do while loop (same as while but CONDITION at the end):

do
{
  // do something here
} while (CONDITION);

function definition:

RETURN_TYPE myFunction (TYPE1 param1, TYPE2 param2, ...)
{ // return type can be void
  // do something here
}