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Miloslav Ciz 2024-11-08 15:12:10 +01:00
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@ -156,7 +156,7 @@ What is **the most typical game**? We can try to construct such a game from a ga
22. Qb3 O-O-O 23. Qa3 Qc5 24. Qb3 d5 25. Bf1
```
What's **the best and worst opening move according to the engines?** Please remember that engine best move is not necessarily the best move for a human, see the note on perfect play above. Also the answer will depend on which engine (what evaluation function) you use and to what depth you search. According to Lichess cloud database (accessible via public API) that stores stockfish evaluations for various positions, e4 leads to the best evaluated position (18 centipawn, evaluated to depth 70; the move is also seen by many as best for humans), closely followed by d4 and Nf3 (both 17 centipawn, depth 47 and 56) and C4 (12 centipawn, depth 59). Worst move here is by far g4 with evaluation -96 centipawn (depth 52) -- almost a whole pawn, i.e. stockfish says that by playing this move you basically just throw away your pawn immediately. Another bad move is apparently f3 (-76, depth 40), Nh3 (-42), Na3 (-33), b4 or h4 (both -28). In general both humans and engines are basically deciding between e4 and d4, deeper evaluations keep oscillating between them.
What's **the best and worst opening move according to the engines?** Please remember that engine best move is not necessarily the best move for a human, see the note on perfect play above. Also the answer will depend on which engine (what evaluation function) you use and to what depth you search. According to Lichess cloud database (accessible via public API) that stores stockfish evaluations for various positions, e4 leads to the best evaluated position (18 centipawn, evaluated to depth 70; the move is also seen by many as best for humans), closely followed by d4 and Nf3 (both 17 centipawn, depth 47 and 56) and c4 (12 centipawn, depth 59). Worst move here is by far g4 with evaluation -96 centipawn (depth 52) -- almost a whole pawn, i.e. stockfish says that by playing this move you basically just throw away your pawn immediately. Another bad move is apparently f3 (-76, depth 40), Nh3 (-42), Na3 (-33), b4 or h4 (both -28). In general both humans and engines are basically deciding between e4 and d4, deeper evaluations keep oscillating between them.
How big is the **white's starting move advantage**? Based on the above evaluations of all starting moves the initial position is rated at 18 centipawn (for the best move found, e4), i.e. with this specific engine and search depth we are told white has, in material terms, an advantage of almost a fifth of a pawn.
@ -222,7 +222,7 @@ The individual men and their movement rules are (no man can move beyond another,
{ Cool players call knights *horses* or *ponies* and pawns *peasants*, rook may be called a *tower* and bishop a *sniper* as he often just sits on the main diagonal and shoot pieces that wonder through. Also pronounce *en passant* as "en peasant". Nakamura just calls all pieces a *juicer*. ~drummyfish }
**Check**: If the player's king is attacked, i.e. it is immediately possible for an enemy men to capture the king, the player is said to be in check. A player in check has to make such a move as to not be in check after that move.
**Check**: If the player's king is attacked, i.e. it is immediately possible for an enemy man to capture the king, the player is said to be in check. A player in check has to make such a move as to not be in check after that move.
A player cannot make a move that would leave him in check!
@ -232,7 +232,7 @@ A player cannot make a move that would leave him in check!
**Checkmate**: If a player is in check but cannot make any move to get out of it, he is checkmated and lost.
**En passant** (aka "surprise motherfucker", pronounced as *en peasant*): If a pawn moves 2 squares forward (from the start position), in the immediate next move the opponent can take it with a pawn in the same way as if it only moved 1 square forward (the only case in which a men captures another man by landing on an empty square).
**En passant** (aka "surprise motherfucker", pronounced as *en peasant*): If a pawn moves 2 squares forward (from the start position), in the immediate next move the opponent can take it with a pawn in the same way as if it only moved 1 square forward (the only case in which a man captures another man by landing on an empty square).
Threefold repetition is a rule allowing a player to claim a draw if the same position (men positions, player's turn, castling rights, en passant state) occurs three times (not necessarily consecutively). The 50 move rule allows a player to claim a draw if no pawn has moved and no man has been captured in last 50 moves (both players making their move counts as a single move here).

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@ -31,6 +31,7 @@ Disease is a bad state of living organism's health caused by failure of its inne
- [license hopping](license_hopping.md)
- ...
- [imageboarding](imageboard.md)
- infantile behavior
- lack of [IQ](iq.md)
- lust for [identity](identity_politics.md)
- [maximalism](maximalism.md)

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@ -2,6 +2,8 @@
Doom is a legendary video [game](game.md) released in December [1993](1990s.md), perhaps the most famous video game of all time, the game that popularized the [first man shooter](first_person_shooter.md) genre and shocked by its at the time extremely advanced 3D graphics (yes, **Doom is 3D**) and caused one of the biggest revolutions in video game history. It was made by [Id Software](id_software.md), most notably by [John Carmack](john_carmack.md) (graphics + engine programmer) and [John Romero](john_romero.md) (tool programmer + level designer) -- all in all the game was developed by about 5 to 6 men in about a year. Doom is sadly [proprietary](proprietary.md), it was originally distributed as [shareware](shareware.md) (a gratis "demo" was available for playing and sharing with the option to buy a full version). However the game engine was later (1999) released as [free (as in freedom) software](free_software.md) under [GPL](gpl.md) which gave rise to many source [ports](port.md) and "improved" "[modern](modern.md)" engines (which however look like shit, the original looks by far the best, if you want to play Doom use Chocolate Doom or Crispy Doom, avoid anything with GPU rendering). The assets remain non-free but a completely free alternative is offered by the [Freedoom](freedoom.md) project that has created [free as in freedom](free_culture.md) asset replacements for the game. [Anarch](anarch.md) is an official [LRS](lrs.md) game inspired by Doom, completely in the [public domain](public_domain.md).
{ NOTE: Some disliked that I "glorify" Doom, a proprietary game -- yes, Doom is proprietary and therefore unethical. Ethical "fixes" exist, namely Freedoom. Here I merely describe the historical significance of "Doom as a concept", it's the same thing as with "Unix" as a concept -- Unix was also proprietary, but its invention was very significant historically, it was a discovery of a certain kind of formula, almost like discovering a law of nature in science. Even if this is initially seized and held by capitalists, later on free clones usually manage to free the concept from the proprietary implementation. Just so we understand each other: I am fully AGAINST proprietary games, but things aren't black and white, a disaster may have historical significance and lead to something good, and vice versa. I am just capturing facts. ~drummyfish }
Doom has a cool wiki at https://doomwiki.org.
Only pussies play Doom on low difficulty. { Sorry Ramon, love u <3 :D ~drummyfish }

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@ -8,12 +8,13 @@ If you haven't noticed, this wiki is written in English.
## Retarded Mistakes You Make In English
TODO
Even though it's literally one of the simplest languages on [Earth](earth.md), you probably make some of the following stupid mistakes:
- **"The reason is because ..."**: This is just awful, if you have any brain at all your ears just bleed. Correctly you say "The reason is (that) ...". Why? Here is a small helper: "Why are you not working?", "Because I'm lazy.", "What is the sound?", "The sound is noise.", "You are not working. What is the reason?", "The reason is my laziness" OR "The reason is (that) I'm lazy.".
- **"Just because X doesn't mean Y"**: this is completely grammatically wrong, it is either "Just the fact that X doesn't mean Y." OR "Just because X not(Y)." You just have to hear it, but here is an attempt at showing you why this it's wrong: "I don't have to cry just because I'm sad.", we can reverse the sentences to "Just because I'm sad I don't have to cry" OR "Just the fact that I'm sad doesn't mean I have to cry".
- **"how it looks like"**: It's either fucking "what it looks like" OR "how it looks", NOT both at once.
- **Using apostrophe for plural**, especially with [acronym](acronym.md)s, for example "VPN's" (WRONG) instead of "VPNs" (correct). With short words, e.g. "a", 99.9999999999% will use apostrophe for plural ("a's" instead of as), demonstrating their stupidity.
- **Spelling**: beginner stuff like "loose" vs "lose", "its" vs "it's", "they're" vs "their", "effects" vs "affects" etc.
- **"How it looks like"**: It's either fucking "what it looks like" OR "how it looks", NOT both at once.
- **Using apostrophe for plural**, especially with [acronym](acronym.md)s, for example "VPN's" (WRONG) instead of "VPNs" (correct). With short words, e.g. "a", 99.9999999999% will use apostrophe for plural ("a's" instead of as), demonstrating their endless stupidity. I don't know if there's a gene for this but somehow no one ever gets this right.
- **Spelling**: beginner stuff like "loose" vs "lose", "its" vs "it's", "they're" vs "their", "you're" vs "your", "effects" vs "affects" etc. It actually seems native speakers are more prone to this because they never actually learn this extremely basic stuff at school. { I only learned that someone can actually confuse "you're" vs "your" when I got on the Internet and saw native speakers make this kind of error, I never saw anyone confuse these in my school classes, we didn't even pronounce them the same. ~drummyfish }
- **Countable vs uncountable** bitch, I double dare you to ever say shit like "less mistakes".
- **Funny mistakes** made by non-native speakers, like confusing "pass out" and "pass away", or asking "what's wrong with you?" instead of "what's wrong?".
- ...

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@ -4,6 +4,8 @@
Football is one of the most famous [sport](sport.md) [games](game.md) in which two teams face each other and try to score goals by kicking an inflated ball. It is one of the best sports not only because it is genuinely [fun](fun.md) to play and watch but also because of its essentially simple rules, accessibility (not for rich only, all that's really needed is something resembling a ball) and relatively low discrimination -- basically anyone can play it, unlike for example basketball in which height is key or ice hockey that requires ice and expensive gear; in amateur football even fat people may take part (they are usually assigned the role of a goalkeeper). [Idiots](usa.md) call football *soccer*.
{ I have now made a simple football simulator in SAF, called *procball*. ~drummyfish }
We, [LRS](lrs.md), highly value football, as it's a very [KISS](kiss.md) sport that can be played by anyone anywhere without needing expensive equipment. It is the sport of the people, very popular in poor parts of the world.
Football can be implemented as a video [game](game.md) or inspire a game mode -- this has been done e.g. in [Xonotic](xonotic.md) (the Nexball mode) or [SuperTuxKart](supertuxkart.md). There is a popular mainstream [proprietary](proprietary.md) video game called Rocket League in which cars play football (INB4 [zoomers](zoomer.md) start calling football "Rocket League with people"). There is also a greatly suckless [pen and paper](pen_and_paper.md) version of football called [paper football](paper_football.md).

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@ -17,6 +17,9 @@ It is conjectured that all furries are [gay](gay.md).
## See Also
- [uwu](uwu.md)
- [homosexuality](gay.md)
- [zoophilia](zoophilia.md)
- [retardedness](retard.md)
- [brony](brony.md)
- [brony](brony.md)
- [creepy](creepy.md)
- [cringe](cringe.md)

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@ -1,10 +1,10 @@
# Game
Most generally game is a form of play which is restricted by certain rules, the goal of which is typically [fun](fun.md), providing challenge and/or [competition](competition.md) (and sometimes more, e.g. [education](education.md), training etc.). A game may have various combinations of mathematical/mental elements (e.g. competitive mental calculations, mathematically defined rules, ...), physical elements (based in [real life](irl.md) physics, e.g. [football](football.md), [marble racing](marble_racing.md), ...) and even other types of elements (e.g. social, psychological, ...); nowadays very popular games are [computer](computer.md) games, a type of video games (also gaymes, video gaems or vidya, e.g. [Anarch](anarch.md), [minesweeper](minesweeper.md), [Doom](doom.md), ...), which are played with the help of a computer. Other types of games are e.g. board games (such as [chess](chess.md)), various sports ([football](football.md), athletics and so on), card games (such as [poker](poker.md)), parlour games, puzzles and so on. An entity (human, computer, animal, ...) playing a game is called a player and his ability to play it well is called [skill](skill.md); however some games may involve pure [randomness](randomness.md) and chance which may limit or even eliminate the need of skill (e.g. [rock paper scissors](rock_paper_scissors.md)). *Game* is also a [mathematical](math.md) term in [game theory](game_theory.md) which studies games and competition rigorously.
Most generally game is a form of play which is restricted by certain rules, the goal of which is typically [fun](fun.md), providing challenge and/or [competition](competition.md) (and sometimes more, e.g. [education](education.md), training, measuring abilities etc.). A game may have various combinations of [mathematical](math.md)/mental elements (e.g. competitive mental calculations, mathematically defined rules, ...), physical elements (based in [real life](irl.md) physics, e.g. [football](football.md), [marble racing](marble_racing.md), ...) and even other types of elements (e.g. social, psychological, ...); nowadays very popular games are [computer](computer.md) games, a type of video games (also gaymes, video gaems or vidya, e.g. [Anarch](anarch.md), [minesweeper](minesweeper.md), [Doom](doom.md), ...), which are played with the help of a computer. Other types of games are e.g. board games (such as [chess](chess.md)), various sports ([football](football.md), athletics and so on), card games (such as [poker](poker.md)), parlour games, puzzles and so on. An entity (human, computer, animal, ...) playing a game is called a player and his ability to play it well is called [skill](skill.md); however some games may involve pure [randomness](randomness.md) and chance which may limit or even eliminate the need of skill (e.g. [rock paper scissors](rock_paper_scissors.md)). *Game* is also a [mathematical](math.md) term in [game theory](game_theory.md) which studies games and competition rigorously.
A fun take at the very concept of a game is [Nomic](nomic.md), a game in which changing the game rules is part of the game. It leads to all kinds of mindfucks.
**What does a good game look like?** It is [simple](simple.md), [LRS](lrs.md) and [beautiful](beauty.md), with only a few rules, but has great depth and provides endless hours of [fun](fun.md) and challenge -- so called [easy to learn, hard to master](easy_to_learn_hard_to_master.md). From mathematical point of view the game's simple rules open up a complex world that's deep enough to keep exploring forever -- for this reason it's best if solving the game is for example [NP hard](np_hard.md) and players therefore have to look for [heuristics](heuristic.md) for playing it efficiently. A good game is [free](free_culture.md), owned by no one, belonging to the people, and lives its own life by relying on **self imposed goals** rather than "content consumption" in form of constant [updates](update_culture.md) and centralized control by some kind of "owner" (as is the case with capitalist games) -- i.e. despite having a goal, the game doesn't try to hard force the player to do something, but rather opens up a nice environment (in which the main goal is but one of many fun things to do) for player's own creativity (once the player beats the game, he may e.g. try to beat it [as fast as possible](speedrun.md), play it with some deliberate limitation, try to play it as bad as possible, combine it with other games etc.). One such nice game is possibly [racetrack](racetrack.md). For competition it's probably best if the game is symmetric, i.e. all players have (at least as much as possible) equal conditions (same weapons, same goals, ...) -- this ensures that the game always stays balanced, even when new tricks are being discovered as these can be utilized by everyone.
**What does a good game look like?** Purely mathematical [LRS](lrs.md) games (but not only them -- this will apply to real life games also) must be [beautiful](beauty.md) mathematically, it should be very [simple](simple.md) by only having a few rules, but those rules will spawn a whole universe of possibilities so that depth and endless hours of [fun](fun.md) and challenge will emerge -- this we usually call [easy to learn, hard to master](easy_to_learn_hard_to_master.md). It's best if solving the game is [computationally expensive](np_hard.md) so that we can't simply make a program that would solve the game once and for all, it's better if players don't know perfect play and have to look for [heuristics](heuristic.md) for playing efficiently and getting closer and closer to perfect play, without being able to reach it. A good game is [free](free_culture.md), owned by no one, belonging to the people, and lives its own life by relying on **self imposed goals** rather than "content consumption" in form of constant [updates](update_culture.md) and centralized control by some kind of "owner" (as is the case with capitalist games) -- i.e. despite having a goal, the game doesn't try to hard force the player to do something, but rather opens up a nice environment (in which the main goal is but one of many fun things to do) for player's own creativity (once the player beats the game, he may e.g. try to beat it [as fast as possible](speedrun.md), play it with some deliberate limitation, try to play it as bad as possible, combine it with other games etc.). One such nice game is possibly [racetrack](racetrack.md). For competition it's probably best if the game is symmetric, i.e. all players have (at least as much as possible) equal conditions (same weapons, same goals, ...) -- this ensures that the game always stays balanced, even when new tricks are being discovered as these can be utilized by all players. It's also good to prevent opening theory, i.e. the necessity to extensively study and memorize opening moves -- which is infamously an issue in [chess](chess.md) -- this can be prevented for example by randomizing starting positions, having many different "maps" to play on etc.
## Types Of Games

3
gay.md
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@ -22,9 +22,10 @@ Is homosexuality disgusting? Yes of course it's fucking disgusting.
## See Also
- [AIDS](aids.md)
- [HIV](hiv.md)
- [gay bomb](gay_bomb.md)
- [cocksucker](cocksucker.md)
- [AIDS](aids.md)
- [tranny](tranny.md)
- [gaysexual](gaysexual.md) (someone who is attracted only to gays)
- [gaygaysexual](gaygaysexual.md) (someone who is attracted only to gaysexuals)

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@ -52,11 +52,11 @@ Also the image of this place is not necessarily what fully established LRS would
**Houses and shelters** are the easiest issue to solve, given the hot tropical climate. No heating or heat isolation is needed, houses can be very simple, built manually only from wood and [stone](rock.md). It suffices to have a roof protecting against rain and a few walls allowing some intimacy and personal space, although [privacy](privacy.md) is not really a thing here, even sex and defecation is commonly seen in public, it's a natural thing. No door locks are needed of course. The sea, caves and natural pools and waterfalls of sweet water in the jungle allow some calming on very hot days, and they serve to maintain hygiene as well, we need no showers or toilets in most houses.
We do also have **[computers](computer.md) and [electricity](electricity.md)**, mainly thanks to sunny weather and solar panels, however everything's extremely scaled down compared to what a normie is used to, we have to use electricity sparingly and plan a bit -- we intentionally want to minimize use of batteries and being [dependent](dependency.md) on electricity overall, so we rather try to find [lower tech](low_tech.md) ways where possible -- as an example we learned to play desktop [games](game.md) rather than multiplayer computer games. Some are also exploring ways of making computation without electricity, with pen and paper, [mechanical computers](mechanical.md) computers and so on. Where we need an electronic computer we only use ones with very low power consumption, like [raspberry pi](rpi.md), and [good software](lrs.md) so that a small power bank keeps it usable for several days before needing a recharge. Some buy old laptops and phones in Normieland and then try to repair and [hack](hacking.md) them to be of use to us. We absolutely NEVER make use of any consumer type desktops with power hungry [GPUs](gpu.md) and similar stuff. We also don't have constant access to the **[Internet](internet.md)**, at least not yet -- although we might be able to set it up, the consensus is we simply don't need it OR want it anyway, we're even much happier without it. We CAN access the Internet through [data mules](data_mule.md) carried to the Normieland -- it's a high delay, low bandwidth way of Internet access, but completely sufficient for email communication, updating git repositories and downloading sites for offline browsing. Important information from the world can reach us through radio, [AM](am.md) broadcasts have very long range, so we get the news (at least those who decide they want to hear it -- many don't). We don't really need anything more. We share data freely and have many websites and other resources downloaded, on disks or simply printed out on paper so that we don't even need electricity to read them. We have quite large libraries of books, especially [encyclopedias](encyclopedia.md) and books containing useful practical information, but entertainment is important too.
We do also have **[computers](computer.md) and [electricity](electricity.md)**, mainly thanks to sunny weather and solar panels, however everything's extremely scaled down compared to what a normie is used to, we have to use electricity sparingly and plan a bit -- we intentionally want to minimize use of batteries and being [dependent](dependency.md) on electricity overall, so we rather try to find [lower tech](low_tech.md) ways where possible -- as an example we learned to play desktop [games](game.md) rather than multiplayer computer games. Some are also exploring ways of making computation without electricity, with pen and paper, [mechanical](mechanical.md) computers and so on. Where we need an electronic computer we only use ones with very low power consumption, like [raspberry pi](rpi.md), and [good software](lrs.md) so that a small power bank keeps it usable for several days before needing a recharge. Some buy old laptops and phones in Normieland and then try to repair and [hack](hacking.md) them to be of use to us. [Arduinos](arduino.md) and [open consoles](open_console.md) are quite a popular choice. We absolutely NEVER make use of any consumer type desktops with power hungry [GPUs](gpu.md) and similar stuff. There is not a single instance of a computer running [Windows](windows.md) or [Mac](mac.md) on the entire Island -- in the few cases where it appeared it was destroyed immediately, then taken apart for spare computer parts. We also don't have constant access to the **[Internet](internet.md)**, at least not yet -- although we might be able to set it up, the consensus is we simply don't need it OR want it anyway, we're even much happier without it. We CAN access the Internet through [data mules](data_mule.md) carried to Normieland -- it's a high delay, low bandwidth way of Internet access, but completely sufficient for email communication, updating git repositories and downloading sites for offline browsing. Important information from the world can reach us through radio, [AM](am.md) broadcasts have very long range, so we get the news (at least those who decide they want to hear it -- many don't). We don't really need anything more. We share data freely and have many websites and other resources downloaded, on disks or simply printed out on paper so that we don't even need electricity to read them. We have quite large libraries of books, especially [encyclopedias](encyclopedia.md) and books containing useful practical information, but entertainment is important too.
Internet to us is mostly replaced by our own island "[network](network.md)" -- network in quotes as it's more like a shared repository of files; we rarely use true computer networks, people have their own computers that keep their personal files locally, and we exchange data with others using physical media such as USB flash drives, CDs or even paper. Instanteneous exchange of data is rarely needed and so the infrastructure would be an unnecessary burden, we live slow lives and the Island is small enough to hear someone shouting if something gets urgent -- of course, we do have wifis, but they simply waste power (and possibly cause [cancer](cancer.md)), so we keep them turned off. We sometimes use analog radio to talk over longer distances, but not for computers. Our shared repository works like this: we have a total maximum size allocated, currently 16 GB (enough to fit on a cheap USB drive or SD card), out of which only a small fraction is currently used -- the size limit may be increased in the future, but having the limit in place helps us select only the important data, AND keeping the data small is extremely important for freedom. Small data is easily backed up, it can be searched quickly even without indexing, the storage is cheap and it will fit on more media and computers, will be copied quickly, can be transmitted faster, with lower bandwidth etcetc. It turns out that once you remove [bloat](bloat.md) and only extract the important, you can fit most of what you need into extremely small space -- from most websites and books we extract only plaintext, we store images in right formats and minimize their size (many images can be stored in [vector](vector.md) formats, black and white or even 1bit, low resolution is mostly sufficient) and so on. Anyway... in the repository majority of space is allocated for common, general files -- these are files generally useful to everyone, highly organized, well named, tagged and added by consensual agreement. This includes for example downloaded websites, software, [books](books.md), digitized works of art, but also files we collectively edit, e.g. discussion files or software source code. And then there are directories of individual people -- everyone gets his own directory, like an own "domain", with relatively small space allocated, where he can share whatever he wishes without asking others: basically an equivalent of a personal website. This space is relatively small but it's absolutely sufficient; bear in mind that anyone can store many more data on his own personal computer, here we are talking only about SHARED files. [Intellectual property](intellectual_property.md) doesn't exist on the Island, so to us everything is [free](free_software.md), we don't need any [licenses](license.md) or [waivers](waiver.md) and we can treat even [proprietary](proprietary.md) data from the Normieland as public domain; however for the sake of people in Normieland we still separate free and proprietary data and use [public domain](public_domain.md) waivers for our works -- we still attempt to be helpful even to the people in the lands of intellectual slavery. Maybe you are now asking where we keep this "internet" of files. It's distributed, i.e. we keep it everywhere, people walk around with with disks and SD cards where it is stored and they have stored it on their computers. The only challenge is synchronization, but that's usually pretty easy: if someone happens to have a new file, or a newer version of an older file, he simply rewrites it, and that's basically it. There are no "safety" mechanism to "protect" directories or even "[encryption](encryption.md)" of files, there is nothing to hide, you can see anyone have sex in real life if you want, so no one bothers about "[privacy](privacy.md)"; there aren't really any [trolls](trolling.md) either: if someone starts rewriting other people's files or just destroys stuff, others will likely stop exchanging disks with that guy :-) And we have literally dozens of backups of the whole repository all over the island, so destroying something would cause someone just a slight inconvenience of having to ask a friend for a new copy. In a good society things simply are simply solved by default.
In **food** we are unfortunately not 100% self sufficient yet, mainly for the reasons of refusing to hunt animals while also not having large areas of farmable land on this relatively small, rocky island -- self sufficiency would be achieved if we resorted to fishing, but as long as this can be avoided we choose not to do it and look for other ways. We partially grow our own food and collect what's naturally present in the nature: some like to experiment with farming and others, usually women and children, make it part of their daily routine to walk the island and collect wild berries, mushrooms, coconuts, even seaweed. Although some strict vegans refuse this, some have also tried to keep animals -- with great care and love of course -- for example bees, but mainly chicken who give eggs -- again, they are never killed for food, they're kept roaming free and cared for with love. We have sweet water and salt on the island. This all is not enough in itself to feed everyone, but it helps significantly -- the rest of food is retrieved from Normieland where our groups depart regularly. There they usually split and go try to retrieve resources -- this is always a bit of adventure as we're still experimenting with what works and what doesn't. Some groups go and try to simply ask for money and food, or simply put: beg. Some ask charities and churches. Some go and try to make [money](money.md), e.g. by selling various things we made at the island, or by helping people, doing various "quick jobs": yes, even prostitution is an option, but some try street [art](art.md), some help the elderly carry their heavy bags, hoping to get a tip (but they'll do it even without a tip!), and so on. Others cash out money they got as voluntary donations through the Internet, for creating [free software](free_software.md) and [free art](free_culture.md). Meanwhile other group are given money, and they go and try to find the cheapest places to buy as much food and other resources as possible -- being regular customers buying larger quantities they are often able to get a good price for raw food right from the suppliers. No luxury or exotic food, no buying at supermarkets, no coffee, coca cola or icecream, no pizza and otherwise prepared food, only raw, nutrient stuff to prepare meals from -- this way we can buy a lot for very little money. We always keep in mind to not be evil, we are NOT trying to trick or rob people, we wear clothes that show who we are, just like e.g. Buddhist monks do; people know us, they know we come regularly and ask for food and many voluntarily help us. Some of them even joined us later on. We are aware that making [money](money.md) is [bullshit](bullshit.md), it's unfortunately necessary to do now and we try to minimize the dependence on it and the damaged done. If we spread our society to the whole world, the need for this kind of bullshit job would be eliminated.
In **food** we are unfortunately not 100% self sufficient yet, mainly for the reasons of refusing to hunt animals while also not having large areas of farmable land on this relatively small, rocky island -- self sufficiency would be achieved if we resorted to fishing, but as long as this can be avoided we choose not to do it and look for other ways. We partially grow our own food and collect what's naturally present in the nature: some like to experiment with farming and others, usually [women](woman.md) and children, make it part of their daily routine to walk the island and collect wild berries, mushrooms, coconuts, even seaweed. Although some strict vegans refuse this, some have also tried to keep animals -- with great care and love of course -- for example bees, but mainly chicken who give eggs -- again, they are never killed for food, they're kept roaming free and cared for with love. We have sweet water and salt on the island. This all is not enough in itself to feed everyone, but it helps significantly -- the rest of food is retrieved from Normieland where our groups depart regularly. There they usually split and go try to retrieve resources -- this is always a bit of adventure as we're still experimenting with what works and what doesn't. Some groups go and try to simply ask for money and food, or simply put: beg. Some ask charities and churches. Some go and try to make [money](money.md), e.g. by selling various things we made at the island, or by helping people, doing various "quick jobs": yes, even prostitution is an option, but some try street [art](art.md), some help the elderly carry their heavy bags, hoping to get a tip (but they'll do it even without a tip!), and so on. Others cash out money they got as voluntary donations through the Internet, for creating [free software](free_software.md) and [free art](free_culture.md). Meanwhile other group are given [money](money.md), and they go and try to find the cheapest places to buy as much food and other resources as possible -- being regular customers buying larger quantities they are often able to get a good price for raw food right from the suppliers. No luxury or exotic food, no buying at supermarkets, no coffee, coca cola or icecream, no pizza and otherwise prepared food, only raw, nutrient stuff to prepare meals from -- this way we can buy a lot for very little money. We always keep in mind to not be evil, we are NOT trying to trick or rob people, we wear clothes that show who we are, just like e.g. Buddhist monks do; people know us, they know we come regularly and ask for food and many voluntarily help us. Some of them even joined us later on. We are aware that making [money](money.md) is [bullshit](bullshit.md), it's unfortunately necessary to do now and we try to minimize the dependence on it and the damaged done. If we spread our society to the whole world, the need for this kind of bullshit job would be eliminated.
**[Death](death.md)** is not feared among the inhabitants of the island, old die among friends and family, happy and peaceful. Many times during common nights together when we play [chess](chess.md) at the beach, adults tell stories and children run around playing in the waves, an old man falls asleep next to the fire, and in the morning simply doesn't wake up. Those wishing to voluntarily leave life, for whatever reason, are also provided with help, usually by those specialized in medicine and healthcare. The one who wants to die usually chooses [suicide](suicide.md) if he is able to perform it, so as to not put the burden of killing onto another inhabitant of the island, but if that's not possible someone will still help; the assistant gives advice and will oversee the act, just in case something went wrong and someone had to "finish the job", but there are now highly reliable and tested ways for quick and painless suicide -- one of them for example a kind of guillotine that simply quickly removes the head from the body after pulling a lever. Some choose to do this more or less privately, at night and only in the presence of the assistant, but it's also common for other people, even children and families to be present -- this is not a sad or traumatic event, it's a ritual of peacefully departing to the unknown, and people seeing others leave this way see there is nothing to fear, they see what it looks like when someone dies and are no longer afraid of it, it's another service the older provide to the young. Dead bodies are then usually buried at the sea so that the dead can make one last selfless service and feed the animals of the sea. They are never buried in ground or burned, that would be wasteful. Some experiment with [cannibalism](cannibalism.md) so as to provide others with the possibility to sometimes taste meat -- again, some refuse to participate in it, and that is fine, everything is voluntary and consensual.

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@ -77,12 +77,14 @@ Also remember the worst thing you can do to a joke is put a [disclaimer](disclai
- Have you heard the [atheists](atheism.md) are starting their own non-prophet?
- The latest [gender studies](gender_studies.md) paper concluded that if God exists, he is both man and woman, black and white, child and adult, straight and homosexual. Basically imagine Michael Jackson.
- Why does a [woman](woman.md) laugh before you tell her a joke? She just got the one you told her last year.
- What's a [black](black.md) sprinter called in [America](usa.md)? Guilty.
- Those who can, do. Those who cannot, teach. Those who cannot teach, [do business](entrepreneur.md).
- How do you accelerate a [Windows](windows.md) PC? By dropping it out of the window. (Hence the name?)
- Shakespeare for programmers: `0x2b || !0x2b`. { This one is a bit lame but at least it's not so common :D ~drummyfish }
- An [Apple](apple.md) a day keeps [sanity](lrs.md) away.
- The goal of [computer science](compsci.md) is to create things that will last at least until we're finished building them.
- Vision is what capitalist claims to have had after making a correct guess.
- Why is [Hitler](hitler.md) so inspiring to bodybuilders? He burned over 30 million calories in just 4 years.
- How many lesbians do you need to screw a lightbulb? Eleven: one to screw it and ten to talk about how great it was doing it without a man.
- Look at that obese singer typing something on her laptop. I think it's a Dell.
- What's big and [bloated](bloat.md)? Your mom.

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@ -37,4 +37,5 @@ It's sad and dangerous that newer generation won't even remember technology used
## See Also
- https://unixsheikh.com/articles/when-the-modern-approach-is-nothing-but-hype.html
- [buzzword](buzzword.md)
- [buzzword](buzzword.md)
- [shitword](shitword.md)

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@ -45,6 +45,7 @@ NOTE 2: See **[how to do projects well](project.md)**.
| game: fantasy [RPG](rpg.md) | hard? | | | | Dream: Elder Scrolls clone, also just a dungeon crawler, ... | |
| game: multiplayer arena shooter | hard | | | | Xonotic died, OpenArena is imperfect, we need a suckless one | OpenArena? |
| game: 3D light-gun shooter (with S3L) | mid | | | | nice relaxation game, not that hard to make | |
| game: zero player simulators/toys | mid/easier | [procball](procball.md) | drummyfish |done, more is better | games you don't play, just watch, to replace TV, streams etc. | |
| games: tiny ones | easy | [uTD](micro_td.md), ... | ... |can never have enough| very tiny games, SAF is ideal for this, nice learning project | |
| game servers w/o rules (allow cheating)| mid? | | | | e.g. for chess, MT, AFPS and so on, allow everything | |
| [go](go.md) engine/library (C or comun)| mid? | | | | | |

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@ -34,6 +34,7 @@ Open source furthermore greatly fails for example by not accepting [CC0](cc0.md)
## See Also
- [openwashing](openwashing.md)
- [shitword](shitword.md)
- [free software](free_software.md)
- [open core](open_core.md)
- [source available](source_available.md)

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@ -21,7 +21,7 @@ It should be made clear that **rust is [shit](shit.md)** AND **CANNOT BE FIXED**
- Its selling point is supposed to be memory safety but that makes the language **extremely slow**. For fast programs safety has to be turned off but then you can just write in [C](c.md), so there is no point to Rust -- definitely not as a replacement for C.
- It ridiculously tries to be a **"handholding system language"**, i.e. an expert level language designed for beginners or incompetent people (of course with the obvious goal to empower women forced into tech etc.). Being written by pre-beginner level "[coders](coding.md)", it sets goals such as "system language should tie your hands and prevent beginner mistakes". It's like trying to design a fighter jet around the idea that it will be operated by beginners and therefore e.g. removing fire buttons or limiting top speed so as to limit dangers posed by sitting an amateur pilot in a fighter jet.
- It is more than anything a **political language trying to push propaganda**, send messages about minorities in tech instead of creating good technology, and "[fight](fight_culture.md)" and destroy languages invented by straight white men -- the most popular activity of rust soydevs seems to be rewriting already existing, well established, tested and greatly optimized programs from scratch in rust. As such language it is mostly written by angry minorities such as [girls](girl.md) and trannies who can't much into technology, hence the completely shit design and implementation.
- **It tries to displace good languages** such as [C](c.md) and sadly, thanks to its populism and political appeal, is becoming popular among masses of coding monkeys who have no idea about technology. { On no, I've heard they now literally pay people to rewrite existing stuff in Rust, it's not even a concealed conspiracy, they're openly doing it now? I didn't even wanna look up if it's true or not :D It literally makes me quite suicidal, not even kidding. ~drummyfish }
- **It aim for monopoly**, it tries to displace good languages such as [C](c.md) and sadly, thanks to its populism and political appeal, is becoming popular among masses of coding monkeys who have no idea about technology. The goal of Rust is to become the **[Firefox](firefox.md) or programming**, Rust will do to programming what Firefox did to the [web](www.md) -- Firefox is """open source""" but that has no practical meaning, it's just an openwashing brand, it destroyed the web with [bloat](bloat.md) and by making it so extremely complex to make a web browser that no one else can do it, gaining a monopoly and control over the web, for the price of destroying it. Zoomers didn't see this happening, they were just born yesterday and can't see the patterns of history repeating, they will allow it and even help make it happen. { On no, I've heard they now literally pay people to rewrite existing stuff in Rust, it's not even a concealed conspiracy, they're openly doing it now? I didn't even wanna look up if it's true or not :D It literally makes me quite suicidal, not even kidding. ~drummyfish }
- **It is completely unnecessary** in the first place, a good low level language already exists: [C](c.md). If anything, we need to improve C by making it [simpler](minimalism.md), but overcomplicated C also already exists for those who for some reason want to use a shit language: [C++](cpp.md), and there are of course also slow and safe language well suited for beginners, such as [Python](python.md). Rust is just flushing thousands of manhours (prolly rather soiboihours) down the toilet.
- **Idiots (vast majority of people in technology) can't see why Rust presents a disaster for technology and so they don't protest it**, some even "like" the language because it's spoonfed to them by Jewgle, so it is spreading like a cancer through millions and millions of Google slaves. You can't easily explain to a beginner programmer why Rust is an absolute disaster so that he will understand it just like you can't explain to a beginner chess player why a grandmaster chose a specific variation of an opening or why it's not a good idea to install [Windows](windows.md) on your computer, a retard will not understand it, he will just install Windows because of "muh gaymes and everyone has windowz and everyone say it good", they will only consume [keywords](shortcut_thinking.md) like "memory safety", "[modern](modern.md)" and so on, they will never comprehend why [minimalism](minimalism.md) is important.
- Also "rust", what a shitty name lol. Who comes up with these stupid names? Are they literal children? It's like someone literally picked the first word he could think of because spending 2 seconds to think about it would have been too much lol. Why do [modern](modern.md) languages and libraries have to be called these shitty things like banana unicorn or hamburger kangaroo space shuttle and other childish shit like that. Maybe it's the womanization of tech?

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@ -8,7 +8,8 @@ Shitwords include the following:
- **career**: linked to work, absolute conformance to the system, lifelong slavery
- **[coding](coding.md)**: shitting out hasted, low quality code; see also *productivity*
- **[competition](competition.md)**: root cause of absolutely all societal evil, as a social mechanism always undesirable, cause of fascism, wars, inequality, capitalism, criminality, genocide, [racism](racism.md) etcetc.
- **[hero](hero.md)**: cult of personality, making gods out of people, distorts rational thinking with emotion, establishes social hierarchy, induces fear or disagreement, living symbol fueling fascism; see also *pride*
- **[hero](hero.md)**: cult of personality, making gods out of people, distorts rational thinking with emotion, establishes social hierarchy, induces fear of disagreement, living symbol fueling fascism; see also *pride*
- **[identity](identity_politics.md)**: basis of [fascism](fascism.md), [egoism](egoism.md), self-obsession, fashion, bullshit
- **[justice](justice.md)**: means revenge, anger, violence; incompatible with forgiveness
- **[fight](fight_culture.md)**: perpetuates fight culture, violence, war mentality; incompatible with [peace](peace.md)
- **gender**: basically just means sex, using the word *gender* only signifies conformance to pseudoleft newspeak

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@ -229,7 +229,7 @@ Some stereotypes are:
- loves to wear latex
- women (lesbian) are masculine, ugly with short pink hair
- **[men](man.md)**:
- direct, strong, decisive, stubborn, overconfident, primitive, conservative, when provoked may easily become rude and aggressive, beat their wives
- direct, strong, decisive, stubborn, overconfident, primitive, irresponsible, conservative, when provoked may easily become rude and aggressive, beat their wives
- [competitive](competition.md)
- good at [math](math.md) and exact sciences, often on detriment of being good at art, humanities and "soft skills" (these are seen as gay)
- hide their feelings, trash talk ever best friends, revealing feminine emotions is seen as a weakness and sign of [homosexuality](gay.md)
@ -241,6 +241,7 @@ Some stereotypes are:
- bad at driving, bad spatial skills
- bad at logical thinking and [math](math.md)
- passive aggressive
- good at [multitasking](multitasking.md)
- gossip
- gold diggers
- don't know what they want, "no" can mean "yes" and vice versa

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@ -2,7 +2,7 @@
{ Hello, if you're offended scroll down, I actually apologize to some women at the end :D ~drummyfish }
A woman (also girl, gril, gurl, femoid, toilet, wimminz, the weaker sex, the dumber sex or succubus; [tranny](tranny.md) girl being called [t-girl](tgirl.md), troon, [trap](trap.md), [femboy](femboy.md), fake girl or [mtf](mtf.md)) is one of two genders ([sexes](sex.md)) of [humans](human.md), the other one being [man](man.md) -- traditionally woman is defined as that who was born with a vagina. Women are the weaker sex, they are [cute](cute.md) (sometimes) but notoriously bad at [programming](programming.md), [math](math.md) and [technology](technology.md): in the field they usually "work" on [bullshit](bullshit.md) (and mostly [harmful](harmful.md)) positions such as "diversity department", [marketing](marketing.md), "[HR](human_resources.md)", [UI](ui.md)/[user experience](ux.md), or as a [token](token.md) girl for media. If they get close to actual technology, their highest "skills" are mostly limited to casual "[coding](coding.md)" (which itself is a below-average form of [programming](programming.md)) in a baby language such as [Python](python.md), [Javascript](javascript.md) or [Rust](rust.md). Mostly they are just hired for quotas and make coffee for men who do the real work (until TV cameras appear). Don't let yourself be fooled by the propaganda, women have always been bad with tech -- whenever you see a woman "engineer", quickly go hide somewhere, something's gonna fall on your head. But indeed, very rarely a somewhat skilled woman may appear (we're not saying women can't be capable, just that they rarely are).
A woman (also girl, gril, gurl, femoid, toilet, wimminz, the weaker sex, the dumber sex or succubus; [tranny](tranny.md) girl being called [t-girl](tgirl.md), troon, [trap](trap.md), [femboy](femboy.md), fake girl or [mtf](mtf.md)) is one of two genders ([sexes](sex.md)) of [humans](human.md), the other one being [man](man.md) -- traditionally woman is defined as that who was born with a vagina. Women are the weaker sex, they are [cute](cute.md) (sometimes) but notoriously bad at [programming](programming.md), [math](math.md) and [technology](technology.md): in the field they usually "work" on [bullshit](bullshit.md) (and mostly [harmful](harmful.md)) positions such as "diversity department", [marketing](marketing.md), "[HR](human_resources.md)", [UI](ui.md)/[user experience](ux.md), or as a [token](token.md) girl for media. If they get close to actual technology, their highest "skills" are mostly limited to casual "[coding](coding.md)" (which itself is a below-average form of [programming](programming.md)) in a baby language such as [Python](python.md), [Javascript](javascript.md) or [Rust](rust.md). Mostly they are just hired for quotas and make coffee for men who do the real work (until TV cameras appear). Don't let yourself be fooled by the propaganda, women have always been bad with tech -- whenever you see a woman "engineer", quickly go hide somewhere, something's gonna fall on your head. If you see a woman driver in a bus, rather wait for the next one. Indeed, very rarely a somewhat skilled woman may appear (we're not saying women can't be capable, just that they rarely are).
The symbol for woman is a circle with cross at its bottom ([Unicode](unicode.md) U+2640). Women mostly like pink [color](color.md) and similar colors like red and purple.
@ -30,7 +30,7 @@ A woman in emergency situations even presents a **deadly danger**: not only do w
Of course, [LRS](lrs.md) loves all living beings equally, even women. In order to truly love someone we have to be aware of their true nature so that we can truly love them, despite all imperfections.
**Is there even anything women are better at than men?** Well, women seem for example more peaceful or at least less violent on average (although feminism of course views this as a "weakness" and already diminished this moral advantage women used to possess), though they seem to be e.g. more passive-aggressive and love to plot behind the scenes. Nevertheless there have been a few successful queens in history, women can sometimes perhaps be good in representative roles (and other simple chair-sitting jobs), in being a "symbol", which doesn't require much of any skill (a statue of a god can do the same job really). They have also evolved to perform the tasks of housekeeping and care taking at which they may excel, but still it seems that if men fully focus on a specific task, they will beat women at anything, for example the best cooks in the world are men (in Japan it is common knowledge that sushi made by women is not as good because their hands are too warm). Sometimes women may be preferable exactly for not being as "rough" as men, e.g. as singers, therapists, sex workers etc. There were also some good English female writers actually, like Agatha Christie and J. K. Rowling, though that's still pretty weak compared to Hemingway, Goethe, Tolkien, Tolstoy, Shakespeare, Dickens, Dostoevsky etcetc.
**Is there even anything women are better at than men?** Well, some say they're for example better at [multitasking](multitasking.md), i.e. doing multiple things at once, though it gets questioned a lot, but it would possibly make some sense evolutionary speaking, men had to usually focus sharply on one thing while women had to keep an eye on kids, maintaining fire, cooking, cleaning, talking with other women and watching out for danger -- all at once. Women could also find their "strength" exactly in the fact that they're DIFFERENT from men, they seem for example more peaceful or at least less violent on average (although feminism of course views this as a "weakness" and already diminished this moral advantage women used to possess), however they seem to be e.g. more passive-aggressive and love to plot behind the scenes. A man may fall victim to his overly competitive nature or "pride", being less competitive will sometimes be an advantage -- a truly smart woman will know this and won't try to mimic men, she will try to be good at being woman. There have been a few successful queens in history, women can sometimes perhaps be good in representative roles (and other simple chair-sitting jobs), in being a "symbol", which doesn't require much of any skill (a statue of a god can do the same job really). They have also evolved to perform the tasks of housekeeping and care taking at which they may excel, but still it seems that if men fully focus on a specific task, they will beat women at anything, for example the best cooks in the world are men (in Japan it is common knowledge that sushi made by women is not as good because their hands are too warm). Sometimes women may be preferable exactly for not being as "rough" as men, e.g. as singers, therapists, sex workers etc. There were also some good English female writers actually, like Agatha Christie and J. K. Rowling, though that's still pretty weak compared to Hemingway, Goethe, Tolkien, Tolstoy, Shakespeare, Dickens, Dostoevsky etcetc.
**Can women be allowed in [technology](tech.md)?** Well yes, sure, we don't forbid anyone from doing anything. Can a [dog](dog.md) become a writer? Maybe -- it'll be awesome when he does, but we shouldn't encourage dogs to become writers or see lack of dog writers as a problem. In any case **we need fewer women doing important intellectual tasks**, forcing women to do tasks vital for functioning of society has led to those tasks being done poorly and society is getting destroyed, it's not [fun](fun.md) anymore, the world is literally [collapsing](collapse.md) because women were forced to do important tasks for [political reasons](feminism.md), it is now time to prioritize saving society before [political correctness](political_correctness.md). Just admit women are dumb, stop forcing women everywhere and the numbers will get back to healthy levels. In general something like 1 woman for 1000 men doing intellectual task such as [programming](programming.md), writing or [science](science.md) is about the ratio we are probably looking for.

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@ -2,7 +2,7 @@
{ Still researching this shit etc. ~drummyfish }
XXIIVV is a [proprietary](proprietary.md) [soynet](soynet.md) snob website and personal [wiki](wiki.md) (in its concept similar to [our wiki](lrs_wiki.md)) of a Canadian [narcissist](egoism.md) [minimalist](minimalism.md)/esoteric programmer/"artist"/[generalist](generalism.md) David Mondou-Labbe who calls himself "Devine Lu Linvega" ([lmao](lmao.md)) who is a part of a highly cringe [SJW](sjw.md) [fascist](fascism.md) "artist"/programmer group called [Hundred Rabbits](100r.md) (100r) who live on a small boat or something. David seems to be a normie [feminist](feminism.md)/[gay](gay.md) [fascist](fascist.md) (see also [snowflake](snowflake.md)), proclaiming "aggressivity" on his web (under "/ethics.html" on his site). He's also a [plan9](plan9.md) fanboy (i.e. a [pseudominimalist](pseudominimalism.md)). The site is accessible at http://wiki.xxiivv.com/site/home.html. There are some quite good and pretty bad things about it.
XXIIVV is a [proprietary](proprietary.md) [soynet](soynet.md) snob website and personal [wiki](wiki.md) (in its concept similar to [our wiki](lrs_wiki.md)) of a Canadian [narcissist](egoism.md) [minimalist](minimalism.md)/esoteric programmer/"artist"/[generalist](generalism.md) David Mondou-Labbe who calls himself "Devine Lu Linvega" ([lmao](lmao.md)) who is a part of a highly [cringe](cringe.md) [SJW](sjw.md) [fascist](fascism.md) "artist"/programmer group called [Hundred Rabbits](100r.md) (100r) who live on a small boat or something. David seems to be a normie [feminist](feminism.md)/[gay](gay.md) [fascist](fascist.md) (see also [snowflake](snowflake.md)), proclaiming "aggressivity" on his web (under "/ethics.html" on his site). He's also a [plan9](plan9.md) fanboy (i.e. a [pseudominimalist](pseudominimalism.md)). The site is accessible at http://wiki.xxiivv.com/site/home.html. There are some quite good and pretty bad things about it.
{ Holy shit his webring is toxic AF, do not research it. Basically a one huge gay nazi wannabe "artist" circlejerk, it's like a small village worth of the kind of [furry](furry.md) psychopaths who like to draw cute cartoon animals while also advocating slow torture and castration of people who dislike them. ~drummyfish }

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@ -9,8 +9,8 @@ Some properties of and facts about the number zero follow:
- It is a [whole number](integer.md), a [natural number](natural_number.md), a [rational number](rational_number.md), a [real number](real_number.md) and a [complex number](complex_number.md).
- It is **NOT** a [prime number](prime.md).
- It is an additive identity, i.e. adding 0 to anything has no effect. Subtracting 0 from anything also has no effect.
- Multiplying anything by 0 gives 0.
- Its representation in all traditional numeral systems is the same: 0.
- Multiplying anything by 0 gives 0, zero needs no units. Zero of anything is the same as zero of anything else: zero elephants is the same as zero frogs.
- Its graphical representation in all traditional numeral systems is the same: 0. To distinguish it graphically from the letter *O* it's sometimes crossed over with a line, or a dot is put in the middle.
- 0^*x* (zero to the power of *x*), for *x* not equal to 0, is always 0.
- *x*^0 (*x* to the power of 0), for *x* not equal to 0, is always 1.
- 0^0 (0 to the power of 0) is generally **not defined**! However sometimes it's convenient to define it as equal to 1.